Halloween game night ideas?


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My sudden inspiration thought would be to run a Buffy the Vampire Slayer one shot starting at 10 PM. The monsters would be based on whatever trick or treaters came to my door earlier.
 

4) Or, instead of D&D, how about another game altogether? Our group might be reluctant to learn a whole new RPG, but how about a fun, easy to learn, horror board game instead? I seem to recall reading a good review of a game called "Zombies!" or something along those lines.

You must play Call of Cthulhu at least once.

It's a commandment of roleplaying, or something.

It's very similar to D&D, except 18 is pretty much your max for hit points. And skills are percentile based - it's real simple...

But if you don't play CoC, Eric's Grandma will cry.
 


Theron said:
My sudden inspiration thought would be to run a Buffy the Vampire Slayer one shot starting at 10 PM. The monsters would be based on whatever trick or treaters came to my door earlier.

Tonight, on a special episode of Buffy, the Vampire Slayer:

Superman and Jason Voorhees team up to open the Hellmouth and unleash a thousand-year reign of the worst fiends of hell, including the Ghost Rider, Batman, and an unidentifiable white sheet! Can Buffy and the gang save Sunnydale this time?!?!?!
 

The best Halloween type game (didn't actually play it on Halloween, but it would work even better then) I've ever run was GURPS game, 75 pt. buy with every character being a character in a teen horror movie. Being over 18 (old enough to have a gun) was an advantage (15 pts. if I remember correctly). The night was full of "haunted" houses, axe murderers, a crazy preist (my players STILL talk about him) and lots of PC deaths (or near deaths). We ended up with the only over 18 character dying and the dexterous, pick-pockets oriented street kid having hs hands blown off, among other PC fatalities. Sure it wasn't your CoC type of scary, but it still had some great horror elements and a great amount of humor. It was one of my favorite games to date.
 

Call of Cthulhu is such a Halloween staple it's becoming trite. I'm thinking of running a game, but I'm trying to decide if my group is gutsy enough to try something like the Lost Souls RPG for that night.

I'll probably wimp out and use Call of Cthulhu instead, though I may use the Chaosium version instead of the d20 one.

Hopefully, some of my material from one of my favorite CoC halloween outings may help someone out:

(1) I pregenerated the PC's ahead of time, with 1 paragraph biographies about them. That way, I cut down on start time, and the PC's were consistent characters without a lot of "hodge-podge skills."

(2) Once each person selected a PC, I gave each of them a secret, and a goal. One character was a rich dilettante who possessed a rare book that he had worked long and hard to get, and was ferrying it back home in his belongings on the yacht they were on. His goal was to simply get the $50,000 book home, and not lose it.

Another PC was a Priest who was secretly leaving Europe to avoid murder charges. His SAN was already just a little on the low side. :)

(3) I came up with a dozen scenes or so that would look good in a horror movie; The boat struck a hard object and was sinking, the crew was disappearing one by one, The generator got soaked by water about halfway through and lost power, the life boats were coming up with smashed prows one by one, etc. and plenty of sightings of something in the shadows, just out of clear vision.

(4) I discouraged table talk, and encouraged in-character only. I used sound tracks (a friend had a thunderstorm track that fit like a glove). But in my opinion, DON'T use music, as it disrupts suspension of disbelief. In my mind, Blair Witch Project is infinitely scarier than Friday the 13th.

We've had a blast doing this, and I'm hoping to continue the tradition.
 
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One thing I'd be tempted to do is run the campaign as normal, except over the course of the night, major NPCs (the King, the Barmaid, the Cool Guy, the Villain) get killed horribly, and the forces of darkness then get started on the PCs. When the last one dies, he's shaken awake by the others... or something trite like that.

Then you start dropping things from the slaughter into the campaign the next week, to really creep them out. And give no explanation. It's like a Hallowe'en that lasts all year round, if done right!
 

Change the location. Make it a spooky place that may be under renovation, with lots of exposed stone walls and only use candle light to run the game, so that the players have to be aware of and take care of the lighting so they know what it is like to wander around with torches in creepy places. This year there happens to be a party at Georgetown University, in one of their admin. bldgs that we did some work for and gives a great view out towards the Potomac. Georgetown always brings out the freaks on halloween, and the building is right next to the steps that were featured in The Exorcist. Naturally lots of people come by which makes it a great party spot, but not for gaming.

Oh, avoid the graveyards as goofy teenagers like to inhabit them and throw sticky things at passersby.
 

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