So I've been hearing alot about this 'halve the monsters' hitpoints' houserule that has apparently been floating around at Wizards. How many have given this a try, and how did it work out?
It seems like it would seriously weaken monsters...but I'd like to believe that it doesn't. The tedious 'hack the rest of the hp away' stage of combat is really my only complaint with 4E at this point. If this is a silver bullet that shortens combat without noticeably shifting combat results in the players' favor, it would make me a very happy camper indeed.
But I want to hear how it's worked in actual play. Surely those beefy hp totals exist for a reason? Or was this just something else akin to the DCs on the DMG pg. 42...a place where the game's math is simply a bit off without good reason?
It seems like it would seriously weaken monsters...but I'd like to believe that it doesn't. The tedious 'hack the rest of the hp away' stage of combat is really my only complaint with 4E at this point. If this is a silver bullet that shortens combat without noticeably shifting combat results in the players' favor, it would make me a very happy camper indeed.
But I want to hear how it's worked in actual play. Surely those beefy hp totals exist for a reason? Or was this just something else akin to the DCs on the DMG pg. 42...a place where the game's math is simply a bit off without good reason?