Ancalagon
Dusty Dragon
Hello
I'm a bit... surprised... by how much natural healing there is in 5e (vs 3e). However, more natural healing seems to be a thing, so I don't want to completely kybosh that, and I don't want to make long rest less frequent either. So what if I halved it?
Example. Unless I missunderstood the rules,a level 4 character can spend up to 4 hit dice of healing per short rest. However, only 2 hit dice are refreshed per long rest. A pool of 4 hit dice can be built up.
In the "halved" version, a level 4 character could spend up to 2 hit dice of healing per short rest. however, only 1 hit dice is refreshed per long rest, and a pool of 2 hit dice can be built up.
Would this be reasonable?
I'm a bit... surprised... by how much natural healing there is in 5e (vs 3e). However, more natural healing seems to be a thing, so I don't want to completely kybosh that, and I don't want to make long rest less frequent either. So what if I halved it?
Example. Unless I missunderstood the rules,a level 4 character can spend up to 4 hit dice of healing per short rest. However, only 2 hit dice are refreshed per long rest. A pool of 4 hit dice can be built up.
In the "halved" version, a level 4 character could spend up to 2 hit dice of healing per short rest. however, only 1 hit dice is refreshed per long rest, and a pool of 2 hit dice can be built up.
Would this be reasonable?