Flipguarder
First Post
The main issue for me is that it basically is divine bolts... but you just crit WAY more often with it than you would with the similar build using divine bolts.
so limit all at wills to one crit per powerThe main issue for me is that it basically is divine bolts... but you just crit WAY more often with it than you would with the similar build using divine bolts.
Similarly, trying to compare the sorcerer's area effect radiance to the sorcerer's isn't very productive. The striker has a different type of controller power than the controller that isn't as helpful in some situations, but is more helpful than others, but would totally average to less damage if we assume he didn't get striker bonuses and the creatures didn't leave the area.
Err, wot?
The avenger/invoker hybrid multiclassed to cleric to get one paragon path power and basically nothing else just isn't the way we roll.
Even so, we are talking a Striker and a Controller doing similar levels of damage.
It doesn't. The Avenger multiclass is for situations when Hand of Radiance isn't relevant anymore because he doesn't have enough targets.What I don't get is how Avenger at all helps any sort of Hand of Radiance cheese.
Can someone explain that to me?
Yep. That's exacty what I said. If he's not playing D&D the way my group plays it, he's playing it wrong. Not only should he not play in my group, he shouldn't play in any group anywhere. Ninjas should hunt him down and take his dice away.Yeah, he's obviously badwrongfun.