OK. I don't know what that is.
It's a system Powered by the Apocalypse (PbtA), so if you've ever heard of Apocalypse World, Dungeon World, Masks, Monsterhearts, etc., they all use the same core framework, roll 2d6 (+MOD, when relevant, which is most of the time.)
6-: failure, usually unpleasant immediate consequences
7-9: partial success, meaning, success with a cost, short-term/temporary success, a mix of good and bad, only getting some good things but missing others, or having to make a tough choice (or some similar "you kinda got what you wanted but also kinda didn't")
10+: full success, you get what you wanted, or you only need to give up a very little bit (e.g. picking 3 things from a list instead of only 1)
2014 DMG, chapter 8, Resolutions and Consequences.
Will need to look at those rules more closely, but I'm skeptical that it would be as fleshed out as it is in a PbtA game just because the whole system is built around the concept.