Hardening Items Magically

rhammer2

First Post
I cannot remember where I saw this, but I remember seeing either a spell or a creation method to increase hardness of an item.

Can you help me with finding this?
 

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You're probably thinking of the Hardening spell (Artifice 7, artificer 6, sorcerer/wizard 6) from the Eberron Campaign Setting.
 




If you have 3 days, 1,500 gp, 55 XP to spend and the craft wonderous item feat you can "magicly treat the walls" with no spell needed.

Magically Treated Walls
These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually double the hardness and hit points and can add up to 20 to the break DC. A magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + one-half the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10 foot-by-10-foot wall section.

Makes the 6th level Hardening kinda gimpy in comparison.

Hardening
Transmutation
Level: Sor/Wiz 6, Artifice 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One item of a volume no greater than 10 cu. ft./level (see text)
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes (object)

This spell increases the hardness of materials. For every two caster levels, increase by 1 the hardness of the material targeted by the spell. This hardness increase improves only the material’s resistance to damage. Nothing else is modified by the improvement.

The hardening spell does not in any way affect resistance to other forms of transformation.

This spell affects up to 10 cubic feet per level of the spellcaster.

If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level.
 

frankthedm said:
Makes the 6th level Hardening kinda gimpy in comparison.

I don't know, 120 ft of wall, permanently, for a single 6th level spell, with no exotic spell components, vs 1500gp for a 10x10 square? I'd take the 6th level spell 99% of the time.


If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level.

Though that makes the spell damn near useless for stone walls....
 


rhammer2 said:
I cannot remember where I saw this, but I remember seeing either a spell or a creation method to increase hardness of an item.

Can you help me with finding this?


You go: Races of Stone (Dwarvencraft Items).

Enjoy!
 

SRD said:
Ironwood
Transmutation
Level: Drd 6
Components: V, S, M
Casting Time: 1 minute/lb. created
Range: 0 ft.
Effect: An ironwood object weighing up to 5 lb./level
Duration: One day/level (D)
Saving Throw: None
Spell Resistance: No

Ironwood is a magical substance created by druids from normal wood. While remaining natural wood in almost every way, ironwood is as strong, heavy, and resistant to fire as steel. Spells that affect metal or iron do not function on ironwood. Spells that affect wood do affect ironwood, although ironwood does not burn. Using this spell with wood shape or a wood-related Craft check, you can fashion wooden items that function as steel items. Thus, wooden plate armor and wooden swords can be created that are as durable as their normal steel counterparts. These items are freely usable by druids.

Further, if you make only half as much ironwood as the spell would normally allow, any weapon, shield, or suit of armor so created is treated as a magic item with a +1 enhancement bonus.

Material Component: Wood shaped into the form of the intended ironwood object.

I think this helps and might be able to be made permanent, or if not, I would allow it as the DM.

Aluvial
 

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