Lord Zardoz
Explorer
Disclaimer: This is NOT meant to be a thread about feats / spells / abilities / monsters that you have deemed, in your infinite wisdom, broken.
I am wondering what elements in D&D you personally have the hardest time striking a reasonable balance for in game. From my own experience, I find the following difficult to balance when running a game.
1) Half Orc Barbarian 1 with 20 Str
This is difficult to balance because of the staggering bonuses to hit and damage such a character gains at first level. When Raging, the player has +8 to hit and +10 to damage at a time when a more typical character would get maybe +3 to hit and damage. This makes combats very hard to predict. Many creatures with 2 or 3 HD become one shot targets. But the Barbarian is not exactly that sturdy. If you ignore this offensive power, combats are staggeringly easy. But if you run Combats balanced with his presence in mind, you run the risk of a TPK. It is exceedingly difficult to make a fight that is not either a cakewalk or a TPK risk at low levels with such a character present.
2) All or nothing Save or Screwed Spells
To narrow it down, I am talking about Hold Person/ Hideous Laughter, but I am sure other spells also fit this description. If your planning on running a fight that consists of a handful of cannon fodder led by one stronger than average leader, or a BBEG, these spells can really throw off the difficulty of an encounter. If your BBEG fails his save the fodder is going to be very easy to mop up. If your BBEG makes his saves, the fight may be much, much harder to win. Most of my difficulty is due to me not being used to having many spell casters in my games, so I am sure this will pass. But the possibility of having a fight end before it ever really begins does complicate things.
That about covers it for me. It should be interesting to see what other people have problems handling.
END COMMUNICATION
I am wondering what elements in D&D you personally have the hardest time striking a reasonable balance for in game. From my own experience, I find the following difficult to balance when running a game.
1) Half Orc Barbarian 1 with 20 Str
This is difficult to balance because of the staggering bonuses to hit and damage such a character gains at first level. When Raging, the player has +8 to hit and +10 to damage at a time when a more typical character would get maybe +3 to hit and damage. This makes combats very hard to predict. Many creatures with 2 or 3 HD become one shot targets. But the Barbarian is not exactly that sturdy. If you ignore this offensive power, combats are staggeringly easy. But if you run Combats balanced with his presence in mind, you run the risk of a TPK. It is exceedingly difficult to make a fight that is not either a cakewalk or a TPK risk at low levels with such a character present.
2) All or nothing Save or Screwed Spells
To narrow it down, I am talking about Hold Person/ Hideous Laughter, but I am sure other spells also fit this description. If your planning on running a fight that consists of a handful of cannon fodder led by one stronger than average leader, or a BBEG, these spells can really throw off the difficulty of an encounter. If your BBEG fails his save the fodder is going to be very easy to mop up. If your BBEG makes his saves, the fight may be much, much harder to win. Most of my difficulty is due to me not being used to having many spell casters in my games, so I am sure this will pass. But the possibility of having a fight end before it ever really begins does complicate things.
That about covers it for me. It should be interesting to see what other people have problems handling.
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