Sepulchrave II
Legend
PCs after successive changes and house-rules.
Lek
Male Human Bard 4/Fighter 4: Medium humanoid; HD/Level 8; hp 18; Init +6; Spd 30 ft.; Defense +9 (+7 Base, +2 Dex; touch +9, flat-footed +0); Armor/DR 4; Base Atk +7; Grp +9; Atk +11 melee (1d8+4/19-20, MW longsword) or +9 ranged (1d6+2, javelin); Full Atk +11/+6 melee (1d8+4/19-20, MW longsword); SA Spells; SQ Bardic music, bardic knowledge (+10), spells; AL CN; SV Fort +7 Ref +7 Will +6; Str 14 Dex 14 Con 15 Int 14 Wis 12 Cha 18. 5'10"; 149 lbs.
Skills and Feats: Acrobatics +8, Booklearning +9, Deception +12, Esoteric Lore +12, Literacy (4 ranks), Perception +12, Perform (sing/chant) +15, Prowess +6, Ride +8, Speak Language (9 ranks), Topical Knowledge +8, Wilderness Lore +5; Combat Expertise, Combat Reflexes, Deft Opportunist, Dodge, Einhander, Improved Initiative, Mobility, Obscure Lore, Power Attack, Quick Draw, Weapon Focus (longsword), Weapon Specialization (longsword)
Literacy: High (4 ranks)
Languages: West Norse (native), English (Mercian dialect; native), Latin (fluent), Gaelic (basic), Welsh (basic)
Weapon Group Proficiencies: Basic Weapons, Axes, Spears, Swords, Bows
Equipment: MW chainmail shirt, MW longsword, 3 javelins
Magic Item: Scrying glass: User can scry (as the spell, casting time 1 hour); leaves user exhausted.
Bard Spells Known (3/3/1 per day; Save DC 14+ spell level; caster level 8th): 0 – daze, ghost sound, know direction, minor disguise, prestidigitation, read magic; 1 – charm person, lesser confusion, invisibility (swift); 2 – fly (swift), reveille
Bardic Music (4/day): Countersong, fascinate, inspire courage, inspire competence.
Visna (Luta),
Female Human Fighter 8: Medium humanoid; HD/level 8; hp 18; Init +2; Spd 30 ft.; Defense +14 (+8 Base, +2 Dex, +4 shield; touch +10, flat-footed +4); Armor/DR 4; Base Atk +8; Grp +12; Atk +12 melee (1d8+6/15-20 longsword (MW, keen, weapon of quality)) or +10 ranged (1d6+4, shortspear); Full Atk +12/+7 melee (1d8+6/15-20, longsword (MW, keen, weapon of quality)); AL N; SV Fort +8 Ref +4 Will +3; Str 18 Dex 14 Con 14 Int 14 Wis 12 Cha 15. 5'9"; 140 lbs.
Skills and Feats: Acrobatics +9, Booklearning +4, Literacy (3 ranks), Perception +9, Persuasion +13, Prowess +11, Ride +10, Speak Language (5 ranks), Topical Knowledge +4; Cleave, Combat Brute, Combat Expertise, Improved Critical (longsword), Improved Shield Bash, Improved Sunder, Lunging Strike, Omniscient Whispers, Power Attack, Power Critical (longsword), Shield Charge, Shield Slam, Weapon Focus (longsword), Weapon Specialization (longsword)
Literacy: Good (3 ranks)
Languages: English (Mercian dialect; native), Latin (fluent), Norse (fair).
Weapon Group Proficiencies: Basic Weapons, Axes, Swords, Spears, Bows
Equipment: Thrimlich (Keen MW longsword; weapon of quality), MW chainmail shirt, dagger, MW heavy wooden shield, MW shortspear.
Oter
Human Male Scout 4/Druid 4: Medium humanoid; HD/level 8; hp 24; Init +10; Spd 45 ft.; Defense +13 (+6 Base, +3 Dex, +4 shield; touch +9, flat-footed +4); Armor/DR 2; Base Atk +6; Grp +9; Atk +10 melee (1d8+2/x3, MW battleaxe); Full Atk +10/+5 melee (1d8+2/x3, MW battleaxe); SA spells; SQ Battle fortitude, nature sense, skirmish (+2 damage, +1 AC), uncanny dodge, wild empathy, woodland stride, trackless step, resist nature's lure, spells; AL N; SV Fort +10 Ref +8 Will +7; Str 14 Dex 16 Con 18 Int 10 Wis 15 Cha 12. 5'8"; 155 lbs.
Skills and Feats: Acrobatic +14, Deception +11, Esoteric Lore +3, Heal +13, Literacy (1 rank), Perception +13, Prowess +13, Ride +13, Sneak +14, Topical Knowledge +4, Wilderness Lore +15, Speak Language (5 ranks); Dash, Dodge, Improved Initiative, Leap Attack, Mobility, Power Attack, Quick Reconnoitre, Run, Spring Attack, Toughness
Literacy: Poor (1 rank)
Languages: English (Mercian dialect; native), Norse (fluent), Welsh (fair).
Weapon Group Proficiencies: Axes, Basic Weapons, Spears
Equipment: MW battleaxe, MW heavy wooden shield, leather armour
Spells Known (5/4/3 per day; DC 12 + spell level): 0 – dawn, guidance, know direction, nature watch, resistance, virtue; 1 – camouflage, longstrider, speak with animals; 2 – blood frenzy.
Lek
Male Human Bard 4/Fighter 4: Medium humanoid; HD/Level 8; hp 18; Init +6; Spd 30 ft.; Defense +9 (+7 Base, +2 Dex; touch +9, flat-footed +0); Armor/DR 4; Base Atk +7; Grp +9; Atk +11 melee (1d8+4/19-20, MW longsword) or +9 ranged (1d6+2, javelin); Full Atk +11/+6 melee (1d8+4/19-20, MW longsword); SA Spells; SQ Bardic music, bardic knowledge (+10), spells; AL CN; SV Fort +7 Ref +7 Will +6; Str 14 Dex 14 Con 15 Int 14 Wis 12 Cha 18. 5'10"; 149 lbs.
Skills and Feats: Acrobatics +8, Booklearning +9, Deception +12, Esoteric Lore +12, Literacy (4 ranks), Perception +12, Perform (sing/chant) +15, Prowess +6, Ride +8, Speak Language (9 ranks), Topical Knowledge +8, Wilderness Lore +5; Combat Expertise, Combat Reflexes, Deft Opportunist, Dodge, Einhander, Improved Initiative, Mobility, Obscure Lore, Power Attack, Quick Draw, Weapon Focus (longsword), Weapon Specialization (longsword)
Literacy: High (4 ranks)
Languages: West Norse (native), English (Mercian dialect; native), Latin (fluent), Gaelic (basic), Welsh (basic)
Weapon Group Proficiencies: Basic Weapons, Axes, Spears, Swords, Bows
Equipment: MW chainmail shirt, MW longsword, 3 javelins
Magic Item: Scrying glass: User can scry (as the spell, casting time 1 hour); leaves user exhausted.
Bard Spells Known (3/3/1 per day; Save DC 14+ spell level; caster level 8th): 0 – daze, ghost sound, know direction, minor disguise, prestidigitation, read magic; 1 – charm person, lesser confusion, invisibility (swift); 2 – fly (swift), reveille
Bardic Music (4/day): Countersong, fascinate, inspire courage, inspire competence.
Visna (Luta),
Female Human Fighter 8: Medium humanoid; HD/level 8; hp 18; Init +2; Spd 30 ft.; Defense +14 (+8 Base, +2 Dex, +4 shield; touch +10, flat-footed +4); Armor/DR 4; Base Atk +8; Grp +12; Atk +12 melee (1d8+6/15-20 longsword (MW, keen, weapon of quality)) or +10 ranged (1d6+4, shortspear); Full Atk +12/+7 melee (1d8+6/15-20, longsword (MW, keen, weapon of quality)); AL N; SV Fort +8 Ref +4 Will +3; Str 18 Dex 14 Con 14 Int 14 Wis 12 Cha 15. 5'9"; 140 lbs.
Skills and Feats: Acrobatics +9, Booklearning +4, Literacy (3 ranks), Perception +9, Persuasion +13, Prowess +11, Ride +10, Speak Language (5 ranks), Topical Knowledge +4; Cleave, Combat Brute, Combat Expertise, Improved Critical (longsword), Improved Shield Bash, Improved Sunder, Lunging Strike, Omniscient Whispers, Power Attack, Power Critical (longsword), Shield Charge, Shield Slam, Weapon Focus (longsword), Weapon Specialization (longsword)
Literacy: Good (3 ranks)
Languages: English (Mercian dialect; native), Latin (fluent), Norse (fair).
Weapon Group Proficiencies: Basic Weapons, Axes, Swords, Spears, Bows
Equipment: Thrimlich (Keen MW longsword; weapon of quality), MW chainmail shirt, dagger, MW heavy wooden shield, MW shortspear.
Oter
Human Male Scout 4/Druid 4: Medium humanoid; HD/level 8; hp 24; Init +10; Spd 45 ft.; Defense +13 (+6 Base, +3 Dex, +4 shield; touch +9, flat-footed +4); Armor/DR 2; Base Atk +6; Grp +9; Atk +10 melee (1d8+2/x3, MW battleaxe); Full Atk +10/+5 melee (1d8+2/x3, MW battleaxe); SA spells; SQ Battle fortitude, nature sense, skirmish (+2 damage, +1 AC), uncanny dodge, wild empathy, woodland stride, trackless step, resist nature's lure, spells; AL N; SV Fort +10 Ref +8 Will +7; Str 14 Dex 16 Con 18 Int 10 Wis 15 Cha 12. 5'8"; 155 lbs.
Skills and Feats: Acrobatic +14, Deception +11, Esoteric Lore +3, Heal +13, Literacy (1 rank), Perception +13, Prowess +13, Ride +13, Sneak +14, Topical Knowledge +4, Wilderness Lore +15, Speak Language (5 ranks); Dash, Dodge, Improved Initiative, Leap Attack, Mobility, Power Attack, Quick Reconnoitre, Run, Spring Attack, Toughness
Literacy: Poor (1 rank)
Languages: English (Mercian dialect; native), Norse (fluent), Welsh (fair).
Weapon Group Proficiencies: Axes, Basic Weapons, Spears
Equipment: MW battleaxe, MW heavy wooden shield, leather armour
Spells Known (5/4/3 per day; DC 12 + spell level): 0 – dawn, guidance, know direction, nature watch, resistance, virtue; 1 – camouflage, longstrider, speak with animals; 2 – blood frenzy.
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