Artoomis
First Post
Sure, you can imagine the scenario below, but all indicators we have from game designers suggest that Harm was not intended to kill outright. That's not the way it ended up being written, of course, so you get to decide between the written rule and its intent.
Hypersmurf said:We "know"?
How so?
I can easily imagine a Revision session with a conversation along the lines of:
"Well, we've nerfed Harm's high-end power, getting rid of the uncapped damage potential and giving it a save for half. Is that too much? Should we throw something back in?"
"I think we need to keep it capped. What about letting it kill on a failed save?"
"... sure, sounds good to me."
Why should we assume that what they wrote isn't what they meant, given all the other changes to the spell compared to previous editions?
-Hyp.