tsadkiel said:
No it's not. Not anywhere close. It can't be, since it's a game setting, and doesn't contain all the pesky non-fictional characters that the real world is full of.
(Sorry - while Harn isn't my cup of tea, I don't have anything against it. I just found that statement unbelievably silly.)
Kaptain_Kantrip said:
LOL. Have you read Harn? It covers tectonic plate movements, ocean currents, prevailing wind patterns, etc. And every village has every unimportant peasant detailed out! Plus, there are lullabies, oaths, curses, prayers, songs, commerce and transaction guides, the inner workings of guilds, ale and bread recipes, beekeeping lore, and all manner of detail in just every mundane subject. Now that's a level of detail unseen in any other game!
Kaptain_Kantrip said:Harn is as complex and alive as the real world. If you want a gritty, fantasy simulation as close to 12th century earth as possible (but still with a few monsters and magics), Harn is your ticket to ride, baby.
tsadkiel said:
That makes it detailed. It doesn't make it "as complex and alive as the real world." It doesn't even make it as complex and alive as the Junior High I went to.
Numion said:
Could I play a game where the players are all farmers in Harn? (No, I don't mean famrers who are sucked into adventure, but farmers who are suckered into farming!. Or a game where they all die of the plague would be cool. And realistic.
Do I want that because I'm intelligent, or does playing Harn make people intelligent? Which was it with you, KK?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.