[HARP] Back to the Dungeon [Full]

My HARP Lite rules say this for Skill Specialization:

HARP Lite said:
The character is capable of great focus in learning.
This is reflected in him gaining a one time +10 bonus to a
single skill. This Talent may be taken no more than three
times, for a different skill each time.

If I can take it up to three times per skill, I'm going to dump Speed Loader and drop another +10 on Battle Axe. :)

As far as the MA, I'll try to take another look at it. I have to run off to some training now so I won't be able to look at it until at least tonight, or more likely tomorrow. Since nobody else has their character done yet I guess I have a little time.

adamantineangel: Siblings would be cool if it's OK with Kajamba. I think you should be a little older to explain why I always let you talk me into things when I should know better. :)
 

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JimAde: That's the first definition that I gave. Under the Appraisal skill, it says that he can take it as a general skill or specialize in a specific class of objects (which changes the accuracy to 5-10% from 15-25%). Don't worry about the character too much. We're not under deadline. ;)

As for siblings, that's cool with me.

Nick
 

Kajamba Lion said:
JimAde: That's the first definition that I gave. Under the Appraisal skill, it says that he can take it as a general skill or specialize in a specific class of objects (which changes the accuracy to 5-10% from 15-25%). Don't worry about the character too much. We're not under deadline. ;)

As for siblings, that's cool with me.

Nick
Right, but my point is that you said
Kajamba Lion said:
(1) Skill Specialization is a talent, costs 10 DP, and gives you a +10 bonus to that skill. It can be bought up to three times/skill.

But the rule seems to say "up to three times, but only once/skill. So it seems like you're saying it can stack on the same skill up to three times. Is that right?
 



Are the 20 spells that Clerics get 20 spells with one skill rank, or just a list to choose from when putting DP in for those spells?

Or is the cost the Mana cost? Man, I'm so~ close to being done.
 
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adamantineangel: The 20 spells are just a list to choose from. You do need to spend DPs on skill ranks to be able to cast spells (to cast a spell you need skill ranks equal to the amount of PPs to cast it — you only need to buy 1 rank in Counterspell to be able to cast it, but you'll need more ranks to be able to scale it at all).
 

Okay, so treat each spell as a skill, and I get to create a list of 20 to choose from. I must have at least 1 rank per the base PP to be able to cast it at its base form. To be able to ramp a spell at all, I must still have enough ranks to equal that new cost.
 


Code:
[B]Huuliveikkirkkoherra[/B] "Reimukas" - Dwarf Cleric (1)				
Hits: 
PP: 
Init: +10
DB: 
BMR: 7'				

RR Bonuses: Stamina +26  Will +18  Magic +18	

		Stat	Bon.	Race	Total
Strength        51 (49) +1      +2      +3
Constitution    52 (52) +1      +5      +6
Agility         67 (67) +4      +0      +4
Quickness       60 (60) +2      +0      +2
Self-Discipline 46 (46) +0      +4      +4
Reasoning       86 (86) +8      +0      +8
Insight         86 (85) +8      +0      +8
Presence        86 (85) +8      +0      +8
-----------------------------------------------
4 DP

[B]Weapon Skills[/B]
Short Blades +10
Light Crossbow +9

[B]Armor:[/B] 
			
[B]Talents/Abilities[/B]
Dark Vision (Greater)
Dense Musculature
Stone Sense
Training Package
-----------------------
30 DP

[B]Key Skills[/B]
Skills                     Rank
Climbing                   +8  (no ranks)
Weapon: Shortblade         +16 (+2 Combat Category)
Weapon: Crossbows          +12  (+1 Combat Category)
Appraisal                  +27 (+2 TP)
Craft: Cartography         +15 (no ranks)
Healing                    +16 (no ranks)
Mundane Lore: Local        +17 (no ranks)
Perception                 +18 (+1 General Category)
Signaling                  +26 (+2 TP)
Attunement                 +16 (no ranks)
Power Point Development    +52 (+4 Mystic Arts Category, +2 ranks)
Runes                      +37 (+4 Mystic Arts Category)
Armor                      +14 (+1 Physical Category)
Endurance                  +90 (+2 Physical Category, +4 ranks)
Locks and Traps            +24 (+2 Subterfuge Category)
Stalking and Hiding        +13 (+1 Subterfuge Category

----------------------------
24 DP

[B]Spells 16/20[/B]
Arcane Bolt           2/-
Bless                 4/4
Counterspell          1/-
Divine Hammer         5/-
Elemental Bolt        4/-
Elemental Weapon      3/3
Harm                  3/3
Light                 6/-
Minor Healing         3/3
Major Healing         4/-
Nature's Strength     3/3
Restoration           3/-
Shock                 4/-
Sleep                 4/-
Summon Animal         5/-
Tree Skin             4/-
-----------------------------
0 DP

[B]Resistance[/B]
Magic +26, Stamina +18, Will +18	

[B]Possessions[/B]

Total: 58 DP = Starting DP 29 x 2
 
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