[HARP] Back to the Dungeon [Full]

Here's my finished (I think) character, sblocked for space. I used the Dale Excel sheet from harphq to do the math. Also, I took the Bounty Hunter TP.

[sblock]
Code:
Gunner Ullersson
Rural Human
Ranger 1

Ht:    72			Wt:   176
Eyes: Brown			Age:  20
Hair:  Long, Auburn Braid	Sex:   Male

		Stat	Bon.	Race	Spec.	Total
Strength	94	+9	+2		+11
Constitution	90	+8	+0		+8
Agility		94	+9	+2		+11
Quickness	78	+6	+2		+8
Self-Discipline	70	+4	+0		+4
Reasoning	70	+4	+0		+4
Insight		91	+9	+2		+11
Presence	63	+3	+0		+3
		DP:	104

Initiative Modifier:		+19
Resistance Roll: Stamina	+36
Resistance Roll: Will		+28
Resistance Roll: Magic		+7
Concussion Hits:		72

Hits recovered / 8 hr rest:	9
Power Points:			55

PP recovered / 2 hr rest:	14

Encumbrance:		Light
Enc/Armor Penalty:	-10	This penalty applies to all Qu & Ag maneuvers (including Attacks).
Load		Wt	Mod	Max Pace
None		41	0	Dash
Light		71	-10	Fast Sprint
Medium		101	-20	Sprint
Heavy		131	-30	Run
Base Move Rate:		11	ft/rnd
Walk (Light)		11
Run (Medium)		22
Fast Run (Hard)		33
Sprint (Very Hard)	44
Dash (Extr. Hard)	55

Defensive Bonus
Total DB:		+36	 Qu DB:	+16
Soft Leather
ManPen:	0	Casting.Pen: 2	DB:	+20
	Other:			DB:	+0
	Talents			DB:	+0
	No Shield		DB:	+0

Weapon: Hand Axe
Fumble:	01-02	OB:	+32/+22
Size:	Small	Type:	Slash

Weapon: Short Bow
Fumble:	01-03	OB:	+47/+37
Size:	Small	Type:	Puncture

Treasure
Platinum:
Gold: 7
Silver: 4
Copper: 6
Gems:
Jewelry:

Fate Points: 3

Talents
Profession Adaptability
Bonus Skill Ranks
Skill Specialization
Tap Personal Mana
Focus Style (Gestural)
Focus Style (Verbal)
Shapechanger

Equipment		Cost (sp)			Wt
Arrows (40)		0.8			6
Backpack		0.2			2.5
Bedroll (Heavy)		0.7			9.5
Boots			1			3.5
Cloak			0.9			2.5
Flint & Steel		0.2			0.5
Hand Axe		5			3
Hat			0.6			1
Pants			0.3			1.5
Quiver (x2)		0.2			1
Shirt			0.3			1
Short Bow		6			2
Soft Leather		10			15
Tinderbox		0.1			0.25
Waterskin		0.1			1.25
	Total Cost (sp):	26.4	Total Weight:	50.5

						- Bonus Mods -
Skill				Ranks	Rank	Stat	Other	Total
Animal Handling: Horse		1	+5	+14		+19
Arcane Lore: Faerie Lore	1	+5	+8		+13
Armor Skills			4	+20	+22		+42
Attunement			1	+5	+22		+27
Beastmastery: Canine		1	+5	+14		+19
Crafts: Bowyer			3	+15	+15		+30/+20
Endurance			6	+30	+12	+30	+72
Foraging/Survival: Forest	6	+30	+15	+10	+55
Healing				1	+5	+15		+20
Herbcraft			1	+5	+15		+20
Language: Common (S)		4	+20	+15		+35
Language: Common (W)		3	+15	+15		+30
Language: Dwarven (S)		3	+15	+15		+30
Language: Northman (S)		6	+30	+15		+45
Language: Northman (W)		5	+25	+15		+40
Lore: Local Region		2	+10	+8		+18
Navigation			1	+5	+15		+20
Perception			4	+20	+15		+35
Power Point Development		2	+10	+15	+30	+55
Resistance: Stamina		2	+10	+16	+10	+36
Resistance: Will		2	+10	+8	+10	+28
Riding: Horse			2	+10	+15		+25/+15
Rope Mastery			3	+15	+15		+30/+20
Runes				1	+5	+15		+20
Sniping				3	+15	+15		+30/+20
Stalking & Hiding		5	+25	+15		+40/+30
Swimming			3	+15	+22		+37/+27
Tracking			6	+30	+15		+45
Weapon: Hand Axe		2	+10	+22		+32/+22
Weapon: Short Bow		5	+25	+22		+47/+37

Spells (Favored)
Universal
Minor Healing (3)		4	+20	+8		+28
Study Target (2)		4	+20	+8		+28
Ranger
Find Shelter (3)		3	+15	+15		+30
[/sblock]
 
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adamantineangel: Did you use the Dale spreadsheet for your character? I only ask because you've got a ton of DPs in spells — you realize that it costs 2 DP/rank in a favored category and 4 DP/rank in a non-favored category? By the time you get to Light, you've already spent 44 DP by my calculations.

linnorm: At a glance, he looks solid, but I'll go over him more carefully tomorrow morning.

Nick
 

*sigh* I'm so used to point for point skill systems that I went about that entirely wrong. Durnit! I'll revise @_@


Check my spell revision. I switched one point from stats into it. I think I have 3 spells I can cast.
 
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Man, spellcasting almost doesn't seem worth it ... 42 points for 4 spells. Still, I'm about ready to rock. Gotta equip mah Valkyre and I'll be ready to go. Actually, come to think about it, seeing as Counterspell is the only 1PP spell, having it at base rank does nothing for me. Any suggestion on a better spell selection, all?
 
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So, Nick, I'm re-visiting the martial arts thing again. Is Stone Fist a skill I have to buy? It's not in the Lite rules or the spreadsheet (no surprise). If it is a skill, is it in one of my favored categories? I'm trying to put together the Training Package. I figure it will include MA Strikes, the actual style skill and Chi Focus. Plus the Stone Fist skill if it exists.
 

JimAde: Nope, Stone Fist is a special ability of the martial art. To use it, you have to have ranks in Chi Focus and make a Medium Maneuver roll.

adamantineangel: As far as I can tell, things look a bit better. As a side note, you might want to adjust your skills a bit more — your Endurance bonus translates directly to your Hits (even someone with a total roll of 11-20 during combat is going to do around 4-9 Hits of damage depending on the crit table), and your Power Point Development translates directly into your Power Points (it might mean being able to cast fewer spells more often, but staying alive longer). Just some thoughts. As for spellcasting not being worth it, it's becoming apparent to me that training packages are essential for spellcasters at some point (the idea of a priesthood or a mage guild training their casters in certain spells but not others does come to mind). Without superhigh ability scores, it does expensive quickly.

Nick
 

Ok, so here's the TP I came up with (complete with smarmy flavor text). Just smack me if it's too munchikin-ey:

Student of Aseeton

The Dwarven Aseeton masters teach their students to strike with the power of the very Earth. To weather the blows of their enemies, they learn to move dextrously in heavy armor. And given the vagaries of both real combat and hard training, they also study ways to re-align the body with the earth's energy. Aseeton masters rarely teach their art to outsiders and any non-dwarves who show proficiency in it will be regarded with an extra measure of respect.

MA Strikes 3
Style (Aseeton) 3
Chi Focus 3
Healing 2
Armor 2

If you want me to yank out the healing and/or armor I will. :)
 

JimAde: That looks fine to me. By my count, the package costs 32 DPs before the 25% off kicks in, which'd make it cost 24 DPs — does that match what you've got? (Everything except Chi Focus is a preferred category.)

adamantineangel: I was just thinking that you might be a bit better off buying spells/Power Point Development ranks with a TP than the other stuff, particularly if that stuff's already in your favored categories. If you'd like to work something out, let me know.

Nick
 

The spreadsheet makes it 25. I think it's just a rounding thing. Cool. I'll correct my character sheet and call it done. It also sounds like adamantineangel and I have a nebulous background as siblings who've been sent out among the great unwashed masses to keep us out of trouble. :)

By the way, I bought additional ranks in the MA stuff outside the TP also. That's ok, right? The total ranks is still 6 or less in each skill.
 

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