Gentlegamer said:
Does HARP have adventure modules?
Not yet, but it will. First we want to get the core setting for HARP out and available. It is called Cyradon. I happen to think that Cyradon is an excellent setting that provides for all sorts of different styles of play.
Here is the basic setup for Cyradon (Note: Cyradon is the name of a small continent on this world).
On another continent, this one empire has started a war against a neighboring country. They are trying to exterminate it for one reason or another, and th smaller country has hired a bunch of soldiers from other lands as well.
The Evil Empire is winning, and have recently captured the main city of the small country, but a couple of thousand refugees has escaped into the nearby mountains. As they are trying to escape from the invading hordes, they stumble upon an ancient dwarven outpost and take refuge in it. While exploring it, they somehow trigger one of an ancient system of gates, opening a tunnel to someplace else. They go through it because to stay would mean sure death.
Upon exiting the gate, they find themselves in an ancient city built upon the sides of an extinct volcano. The city is situated on the northern end of a small mountain chain. The area surrounding the city for hundreds of miles is nothing more than a blasted ruin, destroyed by some cataclysmic event in the past.
They are approached and befriended by the inhabitants of the city, the Gryphons (yes, Gryphons are PCs in this setting). A few days later, not one, but two armies of Raesha show up (elven variants), one wanting to slaughter them and the other wanting to protect the humans. While things are still tense between the 4 groups (The humans, the Gryphons, the Arali Raesha, and the Desnian Raesha - the Arali are the ones who want the humans dead), the gate opens again, and out comes several hundred Mablung (think dwarves), who insult the Raesha and then go on their way, to search for and find one of their own ancient cities and to try and restore it. For the mean-time, they settle close by. Also, another race shows up, the Nagazi, civilized descendants of the Nagah, hated foes of the Gryphons, they also throw their support behind the humans. This causes tensions (ever more) between the Arali and the Desnians as the Arali knew of them, but didn't tell the Desnians.
Also a few more individual visitors show up and one night a ceremony is performed, lead by the Rhona (a group of Gnome-like beings who are tied to the land and have been trying to restore it), and something unexpected happens! The ritual, which woud have normally restored a few square miles (and need to be renewed periodically), has much much more power than ever thought, and an area about 100 miles across is restored. It seems that the humans were the missing key. A fact that the Arali does not like (the actual events surrounding the cause of the devastation are somewhat cloudy, but it involved a group of Human Wizards who had settled in this ancient city, the Arali, and some other Raesha who wanted to be given wings - hidiously scarred by the devastation, those few Raesha who survived are now known as the Schirae (bad attitudes, vestigal wings, lots of self mutilation, and a lust for killing just about everybody who isn't one of them).
Over the course of several days a compromise is reached (one the Arali do not like) and the city, Belynar, becomes the home of the displaced humans, and it opens as a free trade center between the other races.
Thus Cyradon offers lots of political intrigue for those who want that sort of adventure. Lots of exploration for those who like that sort, including dungeon crawls as the city is not only built upon the volcano, but inside it as well, and there are tons of tunnels and things under the city, and some of which harbor things best left alone.....
There is, I think, something for everybody!
Once Cyradon is released, we will be able to start producing modules.