I think it would probably be easiest to just leave the spells and spell effects as-written in the SRD, imo. Redoing the entire spell catalogue would be a bit beyond the scope of the "Harry Potter-style Wizard Variant" topic.Shayuri said:Argh! Touche'.
Very true. That's part of the problem too, of course. In the fiction, wizards do whatever she wants them to. Those of us trying to reduce things into a stable set of rules are thus left with some odd inconsistencies.
...that "slashy" spell Harry learns seems more like evocation than transmutation too, in hindsight...
...and Sirius/Ratboy is said to have anihilated a street full of Muggles in a burst of flame.
lol...
Not in light of Complete Arcane.SteelDraco said:Wizards in the Potterverse can also apparently cast spells all day long; none of them ever complain about getting tired, or running out of magical energy in any way. That makes it a pretty tricky point, for d20-based magic.
Gandalf never complained about getting tired or running out of magical energy either...no wizard does, in fact. I think this is because of the separation of roleplaying elements from game mechanics...a group of fighters in the pub wouldn't sit around discussing who has the highest Strength score or the best enhancement bonuses on their bastard swords; they would talk about great battles they fought and brave deeds they accomplished. The same for wizards; they wouldn't mention their spell slots, their save DC bonuses, and the like in a roleplaying setting.SteelDraco said:Wizards in the Potterverse can also apparently cast spells all day long; none of them ever complain about getting tired, or running out of magical energy in any way. That makes it a pretty tricky point, for d20-based magic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.