Hey. I've been out of the loop for a few months, and I was wondering if 4e has gotten better since it's release.
Allow me to explain. My group sludged our way through H1, and we unanimously hated it. At the time, people said that it was a bad module.
We didn't like the virtually identical encounters from room-to-room, the dungeon-crawl feel of the module, the lack of opportunities for NPC interaction and wilderness encounters, the carbon-copy feel of the PCs, the lethality, and the difficulty of skill challenges.
I'm wondering if there's anything better out there now, or if everything is just as bad as H1 was. (I heard from a friend that H2 was even worse than H1.)
Has anyone tried P1 yet? Is paragon play any different than heroic tier play?
Just a few questions from a 4e-curious gamer.
Retreater
Allow me to explain. My group sludged our way through H1, and we unanimously hated it. At the time, people said that it was a bad module.
We didn't like the virtually identical encounters from room-to-room, the dungeon-crawl feel of the module, the lack of opportunities for NPC interaction and wilderness encounters, the carbon-copy feel of the PCs, the lethality, and the difficulty of skill challenges.
I'm wondering if there's anything better out there now, or if everything is just as bad as H1 was. (I heard from a friend that H2 was even worse than H1.)
Has anyone tried P1 yet? Is paragon play any different than heroic tier play?
Just a few questions from a 4e-curious gamer.
Retreater