Has anyone done this kind of campaign?

VGmaster9

Explorer
You would start out in a regular D&D setting (FR, Eberron, etc) and go on epic adventures across the world, then you would later time travel into the future in Gamma World and do even more stuff. It's kinda like the game Chrono Trigger and a campaign like that would seem pretty grand IMO. Just wondering how that could be done.
 

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You would start out in a regular D&D setting (FR, Eberron, etc) and go on epic adventures across the world, then you would later time travel into the future in Gamma World and do even more stuff. It's kinda like the game Chrono Trigger and a campaign like that would seem pretty grand IMO. Just wondering how that could be done.

Not within a single campaign, but I've been doing it over the course of several campaigns for the last ten years or so...

In effect, I've got a single campaign world, which happens to be a "mythological" version of the real world. Each campaign takes place in a different era... Things that have happened in past campaigns can have a large effect on later campaigns.

Thus far, I've done bronze-age (during the height of an Atlantis knock -off culture) and iron age campaigns (after the pseudo-Atlanteans fell). We've done the usual Medieval campaign. We're in the middle of a couple "colonial" campaigns (think of the late Renaissance, when the Americas were first getting colonized). There have been a couple of short Pirates of the Caribbean style vignettes that took place out of order. I've done a couple of modern day pulp-action one-shot adventures (also out of order).

My next campaign will be a far-future post-apocalyptic campaign. It will use Dark Sun as a base, and kit-bash in stuff from Wells' War of the Worlds (we lost), and Burroughs' Barsoom (Mars was conquered first, before Wells' aliens invaded Earth, and brought along Martian slaves).
 

I bet doing all those eras in one campaign would be pretty awesome, as well as travelling through space on a Spelljammer ship and going into planes.
 

I know I am a bit of a traditional (conservative) DM.

I would like to see a world like this, with several eras of play, and ways to move between the different eras. I am doing something like this in my Dark Sun game, with half hte game in traditional Dark Sun, but important parts deep in the past during the original rise of hte sorcerer kings. Thus far it is going very well.

The character are learning a lot about Dark Sun , and are starti ng to feel like the only ones 'in the know'
 

My campaign is a post-apocalyptic version of a magic heavy world. The PCs have spent the heroic tier fixing many of the problems caused by “The Fall” and are going to be starting the finale in two weeks.

Throughout the campaign they’ve heard of the mythical “Sky Anchor” which is actually a pre-fall space elevator. I’m converting Barrier Peaks to 4e, and instead of being a crashed ship, I’m separating the first level into the space elevator platform and the rest of the levels into the actual orbital section of the space elevator.

When all is said and done, they will clear it out and find a single spell jamming ship docked in the station. My guess is that they’ll move their favorite NPCs into the station (based on the restorationists of Gamma World) and they’ll use that as their “home base” for space exploration.

 

Haven't done that exact scenario yet, though one idea I've been wanting to try for some time is to have the PCs time travel to "modern" times. Medieval heroes in a world of science and technology etc. Would likely only do this for a single adventure arc (with the key to returning to their "present") being to find an artifact in a museum, etc. but it would definitely be cool to see the changing of the world throughout several eras.
 

Will be doing something kinda like that, but "Gamma World" is basically a post apocalyptic earth that the charecters travel to from their fantasy world. (In part do to the fact that the apacolypse on that world has caused some serious cosmic damage). This is the approach noted in the 1E DMG.

It will be combined with other planar travel, and basically I see it as part of a bigger "planar" part of the campaign.
 

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