Has anyone ever played "themself" in a game of any sort?

Altalazar

First Post
Someone did this once - it was interesting to create the "characters" - we all used our own "real" stats to create the stats for the characters. It took some specific conversion rules. Of course, being gamers, we all ended up rather mental heavy and lighter on the physical, with one exception.

The adventure itself wasn't memorable (or rather, I can't remember what it was now, though I must admit, now I have trouble remembering most of the adventures from then - we gamed so much when I was in undergrad, it all blurs together).

I'm curious if anyone else has done this - it probably translates better to something like d20 modern, but it worked out ok for 2E when we did it.
 

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We played a game called alternate realities -- sort of a homebrew BRP/D&D hybrid/rip-off. The scores weren't rolled, but determined by poll. I was actually pretty flattered with the results. Me, 16 intel, 13 strength? The intel I could see maybe, but 13 strength? Don't make me laugh!

We also played a similar D&D game where the character's weren't literally us, but use empowered by the GM with standard D&D type classes and suchnot.
 
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we did that with a Werewolf campaign, where we played ourselves, and eventually found out we were werewolves. it was kind of fun for a while, but i found that i didn't like it mostly because i didn't like the game Werewolf. i don't think it was the story or the fact we played ourselves, as the GM we had ran a fantastic Vampire campaign.
 

A few times:

The first was about 20 years (when i was in junior high) ago when I ran a D&D game premised on the players being sucked into a D&D world while coming over to my house to watch some football. As it turned out, I (the me in the game) was actually a powerful spirit that had come to the 'real world' to find some champions to fight an evil spirit. The campaign was one of my worst ever. There were countless arguments over how their ability scores.

Another experience was in a GURPS game in the style of 'Big Trouble in Little China'. This was about 10 years ago in my undergrad days. It was a very short lived campaign, but it was very funny. I had my pinkie chopped off by the Chancellor of my School (who was really a dragon) and replaced with a walkie talkie so that I could become his agent in a war against another university.

The best experience I had with this type of game was a D&D game in high school that tried to do the exact same thing I had done a few years prior in junior high, but with a different group of players. That was a lot of fun, though it was fairly short lived. It was incredibly silly, but in another way. I (my character) ended up bringing Adam Smith's book 'Wealth of Nations' Andrew Carneghie's 'How to Win Friends and Influence People' and Sun Tzu's 'The Art of War' (and a few other books that had been on my book shelf) into the game when 'I' crossed over. Those books fell in the hands of a clan of dwarves and gnomes that used the wisdom inside the books to create a financial and military empire that bankrupted and then enslaved the rest of their continent. Ooops. The game ended when the dwarves kidnapped me, used me to track down my 'home' universe and began a war with the US army.
 

I remember doing this once for a very short lived Rolemaster game a friend ran during high school. We all created ourselves, then the GM took the character sheets and "corrected" us, so the characters were more like the way he saw us. I don't remember much about the actual game, but I do remember that the GMs main NPC (himself) had a "Dark Secret" in real life that was supposed to play an important part in the game. I have no idea what the secret was, he used to just smirk when we asked him about it and change the subject. The game died after 2 or 3 sessions, and we never played Rolemaster again (at least, I didn't. Too many charts).
 


We did that once for a Marvel Super Heroes game. Worked out pretty well.

Another friend was thinking about running a Werewolf game that way. She changed her mind when she realized that one of the players, being an Eagle Scout, would have gotten 2 ranks in way too many skills. Eagle Scout turns out to be the favorite benchmark by WW for most wilderness/survival type skills.
 

Did this once in a GURPS Mage the Ascension game. We were Mages (well duh) and the Technocracy won, killing us (and a few million others by accident). Or rather than killing us, we were shifted sideways. It was an interestign game as it combined Mage with a post-apocalypse feel.

unfortunately, as is often teh case with Mage, as soon as you get 4th level powers, it all comes apart...
 

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