Has anyone seen a good well developed robust martial arts system for a D20 co.

Elvinis75

First Post
I need a good system for this campaign I'm starting and the monk in the players handbook is flat. No stylistic punch kicks throw or holds. So you ask me why not use the normal core class ... I'm holding out for something better.

Please help me. :(
 

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Another book you may find interesting in this regard, though it focuses more on unusual weapons, weapon Kata, etc. Is Master of Arms by Second World Simulations.

Beyond Monks and Quint Monk are booth good as well.
 

I like all 3 products mentioned above, but I think I would look at Beyond Monks, and then Quintessential Monk. Though, if you have the money, both are GREAT supplements.
 

I'm working on a martial arts system right now. It is not meant to replace the Monk, but it adds new options to the class. It is also usable, to a lesser extent, by other classes.

I'm debating about wether or not to include it in Lands of Molokai, or save it for the Traveller's Guide to Molokai.
 


Elvinis75 said:
Do any of these contain different punches and kick combos and the rest?
Don't take this the wrong way but are you sure you are playing the right game? Do the swordsmen in your party have access to different kinds of thrusts, parries, lunges, and ripostes? D&D combat system is very abstract. The monk unarmed strike very clearly indicates at the top of the second column on page 39 of the PH:
A monk's attacks may be with either fist interchangeably or even from elbows, knees, and feet.
Now, if your problem with it is that you don't want to be a monk, I think the books others have listed have martial artist classes. If your problem is that you want a scissor kick maneuver and someway to leap up and kick two flanking opponents, you just have to be more descriptive when you are making your attack rolls.
 

Being that I wasn't as clear as I could be I won't take it the wrong way but it can be made clear now. I know that the monk in the base book allows a character to simply say that they are going to this or that but it doesn't fill out to the point that I'm looking for. No the fighter doesn't get different thrusts parries and lunges at present but there is nothing saying that they couldn't. Look at the possibilities presented in the Mongoose fighters handbook. different styles that can set each fighter apart from the rest of the PC that take some of their feats.

What I'm looking for is something that takes the known martial arts styles in the RW and transcribes them to the D20 system. Different monestaries training their monk to fight differently.
AIKIDO: (Japanese-Guiding Force-soft art). This is a smooth flowing style of martial arts that does not teach offensive moves. It is primarily a defensive art that teaches students to take control of an attacker. Developed in the 1920's. Movements are executed in circles

KARATE: (Okinawa-Force on Force-hard art). Introduced into Japan in the 1920's this art employs some kicks but more punches. Karate means is the 'art of the empty hand'. There are many different 'sub-styles'.

ESKRIMA: (Philippines-Force on Force-hard art). Employs sticks, swords, daggers and empty-handed techniques. Most notable for two-stick fighting.

HSING-I: (Chinese-Guiding Force-Soft art). An incredibly ancient Chinese art that is based on the five elements (earth, fire, water, metal and wood. Also animals are emulated. Movements are executed in strait lines.

JUDO: (Japanese-Guiding Force-Soft art). Not nearly as passive as Aikido this deals a lot more with getting in close to the foe and grappling. Judo means 'the way of flexibility'. Created toward the end of the 19th century. Judoka is one who practices Judo.

JUKEN-DO: (Japanese-Force on Force-Hard art). The way of the bayonet it evolved from halberd and spear fighting and was adopted for more modern militaries that use bayonets.

KALARIPAYIT: (India-Force on Force-Hard art). Meaning 'Battle place training' this is an older style of martial art practiced in India.

KENDO: (Japanese-Force on Force-Hard art). Meaning 'way of the sword' this has evolved into a sport. It can be said that Kendo has more in common with football than the Martial arts. It is almost strictly sword fighting with shinai and incorporates little if any actual hand to hand training.

KEN-JUTSU: (Japanese-Force on Force-Hard art). Meaning 'art of the sword'. This is not a sport like Kendo but it does focus mainly on sword fighting.

KUNG-FU: (Chinese-variable-Hard art). Meaning 'an adept' or 'man of attainment'. There are many different subdivisions of Kung-fu. A very ancient style.

NIN-JITSU: (Japanese-variable-soft art). Meaning 'art of espionage' this includes more than just hand to hand combat. Ninja are famous in the movies but there are several different types of styles. Many are very secretive.

SHOTOKAN: (Japanese-Force on Force-Hard art). Meaning 'the place of Shoto'. This is a style of Karate.

SILAMBAM: (India-Force on Force-Hard art). A south Indian stick fighting art.

SUMO: (Japanese-Force on Force-Soft art?). An ancient Japanese grappling/wrestling art. Originally designed for disarmed warriors in full armor it became a sport.

TAE KWON DO: (Korean-Force on Force-Hard art). This style uses a large number of kicks rather than punches and grappling.

T'AI-CHI CH'UAN: (Chinese-Force on Force-soft art). This is almost like a ballet that can be practiced alone. The exercises which are usually practiced alone are designed for health and longevity. This is a very passive martial art.
 

Spycraft has a nice system for marital arts that is still pretty abstract, but allows some more options. Basic and advanced feats for punching, kicking, dodging, throwing, and blocking IIRC. Each one basically gives you access to a couple of new combat manuvers.
 

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