Has anyone tried M&M's Damage Save for D&D?

WanderingMonster

First Post
If you did, how'd you do it? How'd it work? Would you recommend it?

I have my own ideas on how it would work, but if someone has playtested it, it would save me a ton of work.
 

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No, he's referring to Mutants and Masterminds, a d20 super-hero system. I've heard about it, but haven't actually seen the book or the mechanic myself... sounds intriguing.
 

Heh heh, thanks. I'm not aware of a lot of the super hero stuff.

Actually, the Might and Magic system is kind of interesting too.

Based on your resistance stats, if you fail a save against an energy type, you take full damage.

If you make a save, the damage is cut in half, and you get another save to try to halve it again.

This continues to happen until you fail a save, or you make three in a row (where you take only 1/8 damage).

So based on how many saves you make, you can either take Full, 1/2, 1/4, or 1/8 damage.

This system is totally unsuitable for D&D I think, but it's interesting nonetheless.
 

I just got the M&M for XMas. Just happened to be looking it over last night. I plan on running a test game of it soon to get the feel of the game. I don't know copyright laws, so I won't post the system. But basically, you have your Stats, Skills, Feats, Super-Feats, and Powers. You add up your bonuses and totals for offensive and defensive scores. Add the them to the appropriate roll. Attacker rolls, Defender "Saves". Save succeeds, no damage. Save fails, damaged according to how bad the failure was. Anywhere from stun to possible death.

M&M System:
No Classes
No AoO
No Hit Dice
No Damage Dice
No Levels
No Alignments
No dice other than the d20

From reading, it does look like a very fast game. There are "optional" rules for re-adding things that you are normally used to in a D20 game like Hit Dice, Damage dice, etc..
 

I have the game myself and think that something like this might work well for D&D. First off, everyone would need a Damage Save with class-as always-determining if it is a good or poor save. Secondly, weapons and armor would have to be adjusted to reflect the new mechanic.

I think the result would be a faster, less lethal D&D game. This would be good for me since I hate bookkeeping during the game. I'll use this thread to post updates to what I've worked out. Please, if you're familiar with the Damage Save system, feel free to comment as things progress.
 

I'm considering implementing a 'Damage Save' system, but I have no idea as to it's similarity with M&M (I don't have it). Basically, save DC is 10 + 1/2 damage die + damage modifiers, character makes save, if they succeed, they lose 1 wound Level, if they fail, they lose 1 Wound Level and repeat the save. Characters have 6 base wound levels, plus a few for class, level, and the Toughness feat, and then the Disabled, Unconcious, Dying, and Dead levels. Armor provides a bonus to saves equal to 1/2 it's bonus to AC (and I'd use a Class Bonus to AC that doesn't stack w/ armor). This isn't for a high fantasy setting; a DC 40 fireball would be almost impossable for even a 20th level character who has put 1,000s of gold into Fortitude and Con enhancements.
 

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