der_kluge
Adventurer
I think the game has become more about player's options if it's become more about anything.
The leveling and "killing things and taking their stuff" aspect has always been there.
Go back and read Gygax's articles in Dragon where he talks about the original games with his pals. They were a very primitive "let's go in this dungeon, beat these traps, and take the loot" sorts of games. All the original modules were just Gygax's dungeons that he created over the years. But look how nonsensical some of them were - giant beetles living in the room next door to a group of orcs. They were just a series of challenges designed to reward players with more loot.
So, in many ways we've come far away from that particular aspect of the game - now there are at least stories, and plots and sometimes players have backgrounds and interests. So, it's a way more complex game now than it was then.
The leveling and "killing things and taking their stuff" aspect has always been there.
Go back and read Gygax's articles in Dragon where he talks about the original games with his pals. They were a very primitive "let's go in this dungeon, beat these traps, and take the loot" sorts of games. All the original modules were just Gygax's dungeons that he created over the years. But look how nonsensical some of them were - giant beetles living in the room next door to a group of orcs. They were just a series of challenges designed to reward players with more loot.
So, in many ways we've come far away from that particular aspect of the game - now there are at least stories, and plots and sometimes players have backgrounds and interests. So, it's a way more complex game now than it was then.