Raven Crowking
First Post
wingsandsword said:Now, as for magic shops, it did seem awfully artificial that never under any circumstances would magic items be bought or sold. The 2nd Edition book DM's Option: High Level Campaigns was particularly condescending about it (in a book with otherwise good ideas), and even had a silly picture of a wizard shopping at a Wal-Mart like store for magic items with bargain bins of wands to show how magic shops are inherently ridiculous and against the core ideas of D&D.
And yet, in their infinite wisdom, the creators of 3e chose to change the ideas to meet the rules, rather than changing the rules to meet the ideas. :\
As others have noted, 1e and 2e campaigns were not all low-magic settings. Many people included magic shops in their campaigns, even if the majority did not, and doing so did not cause them to re-write the rules to compensate. Conversely, 3.x has the idea of the magic shop firmly planted in the rules. While I don't believe the rules need to be vastly rewritten to preclude them, it does require more work, and many people are under the impression that the system will implode without ready Mage-U-Marts.
I am not alone in thinking that this cheapened the sense of wonder created by the game. Nor is this, as some would love to believe, nostalgia -- sense of wonder requires the unknown or a sense of the unknown. It requires some idea of things that are larger than yourself. It requires, in a word, mystery. 3.x made things so knowable that most of my major revisions were designed to inject mystery back into the rules.
RC