ThirdWizard said:
I think the success that D&D has as a game pretty much rules out this whole line of thought. There isn't really much barrier to entry at all. People are playing it, people are enjoying it, and that's more people than you seem to think.
Not really. Just because the game has been successful doesn't mean it couldn't me MORE successful. I'm raising the concern as a theoretical. That's why the topic is a question: "Has D&D become too D&Dish?"
I suppose I need to clarify by what I meant by the original statement. Put another way, I guess I'm asking a few different questions:
1. Is D&D more caught up in its own particular "form" of fantasy than it used to be?
2. Does that "feel" detract from its ability to attract more players?
3. If so, what should be done, if anything?
The answer to the first question seems to be a resounding NO. Primarily, however, that "no" seems to come not because people think D&D IS NOT caught up in its own particular form of fantasy, but because it always HAS BEEN. Fair enough.
So if that's the case, should it stay that way? Hence question 2, to which I think the following post is relevant...
Andor said:
I'd say that the majority of new players today are going to be more familliar with console and PC RPGs that owe their roots to D&D, than they are with the fantasy literature that spawned D&D itself. As such they are pretty well prepared for the stock D&D-isms like parties, quests and random encounters. There are more people playing World of Warcraft right now than have ever played D&D, yet because the creators of WoW play D&D and knew a good idea when they saw one, all of those people are now more likely to 'get' D&D than someone who has only read Morcock and Vance.
That tends to answer question 2 with a resounding No. If a game based on D&Disms is doing better than D&D, then it's not the D&Disms hurting the game's success. So, if that's the case, it should be left alone and people who want to adjust the game for a different genre can take care of it themselves, or buy third-party products that do it. In other words, if it ain't broke, don't fix it.
One could make the argument that console games are appealing to a whole different demographic than roleplaying games. Basically, WoW handles the core of what D&D is about while being easier to pick up and play as far as the vast majority of gamers are concerned.
In other words, MOST people who want to "kill things and take their stuff" are going to play WoW, not D&D, because it's easier to pick up and learn. So, D&D will remain a niche subset of gaming which serves those people who particularly enjoy the experience of face-to-face roleplaying games.
But debating that issue is a whole separate topic...I think.