Glyfair
Explorer
JohnSnow said:But that wasn't the major point. Which was that D&D has particular conceits that are UNIQUE to D&D. And 3e, rather than leaving them there, chose to emphasize them. And in so doing, it separated the game from its root goal: emulating fantasy closely enough that people who enjoyed fantasy could PLAY fantasy. And before I get raked over the coals for it, I'll grant the high magic thing is not one of the conceits that's "unique" to D&D.
I'll say that I don't believe one of the design considerations for 3E was "let's get back to the roots." Improving the game, gaining strong consistant rule foundations and generally "fixing" all the things that have been suggested over the previous 10 years were things. 3E did that admirably, although it might not have been to everyone's taste. "Recapture the lapsed players who quit or moved to other RPGs, was another." Again, it seems to have done admirably in that.
Even then, I think that "emulating fantasy closely enough that people who enjoyed fantasy could PLAY fantasy" wasn't the only goal in the beginning. There were elements of that, but there were also elements of "let's move the war game to individual units in a Dungeon environment" The dungeon has been there pretty solidly from the beginning, and that's not a major element of most fantasy stories.