Hussar said:Actually, no I don7t have to consider this. Since this is a RAW discussion, this factor doesn't enter into the equation. They don't defect since the demographics rules say they don't.
The RAW equates a fairly low magic setting actually. With a limit of 10th level wizzies, finding someone to make you a magic sword is going to be very tricky. Finding people who are going to be able to single handedly take over the country is even more difficult. A 10th level wizard is powerful, true, but, not that powerful.
However, Even in a hamlet, I can find 3rd level wizards and clerics without too much difficulty. Granted, the majority of the population does not live in hamlets or larger, but rather in smaller places, but, all I need for my purposes - low level, permanent magic - is a third level cleric or wizard.
Hussar said:Churches never trade upon their holy might for political and capital gain? I'm not sure I buy that arguement too much. From the noble's point of view, I give you the Parthenon. Or any of a bazillion cathedrals in Europe. Angkor Wat. There are rather a lot of temporal, secular leaders out there who have done exactly what I've said in many, many cultures all over the world. It's not exactly a stretch.
But, since we now know that the price of magic items does not vary (so as to maintain our baseline), we also know that they cannot be produced in any large amounts. Therefore, going simply by the logic of the RAW, no magitech worlds exist.
Actually, I would contend that any analysis of a world that was going to be claimed to be "logical" must take into account why the demographics are as they are.
Raven Crowking said:Magic in the D&D RAW is unlike anything found in nature, and unlike anything real world history and politics have had to deal with.
gizmo33 said:Any two things are similar and dissimilar logically. IMO magic in DnD is like technology in a few basic, important ways.
Hussar said:I disagree. I don't have to question the baseline assumptions in order for the system to work logically. The logic of the system is defined by the RAW. To discuss the system, I don't have to concern myself with why it is the way it is, only how that state is affected by other elements within that system.
Any way you slice it, it comes up peanuts. A D&D world in which magitech exists is neither more, nor less, logical than a world in which it does not. Both can be equally reasonably extrapolated from the RAW.
Game worlds have internal logic, but none of this has anything to do with some specific and mandatory logical extrapolation from the RAW .
Hussar said:My English is failing me. What is a word for something that evokes a willing suspension of disbelief? SODable? This is the effect I'm going for.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.