Has D&D gotten better because of it's computer spawns? (balders gate, etc.)

Has computer gaming improved D&D tabletop gaming?


  • Poll closed .
Yes, it has.

Computer gaming is attractive to a munchkin ("uber" in MMORGs) element that formerly permeated pen and paper gaming. That's wonderful, it lets them satisfy their need for the best stats and the l33test gear in an appropriate environment without impacting on the pen and paper scene.
 

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I voted 'other', because I think it has gotten both better AND worse.

Better in a mechanics sense. Various rules now seem less arbitrary and more based on consistent math. This means less referring to tables (which is good!).
This, of course, has everything to do with being able to implement the rules in a computer game without having to type in every table for lvl 1 to 40+
I don't know whether this was the intention, or simply the result of some synergy that happened in discussions between designers and programmers, but it's there.

Worse in a 'generic feel' sense. Let me clarify.
In older editions, I had the feeling that I was creating a character. You selected a class and/or race, had some stats, and went with it. No multiclassing except in very rare circumstances. No prestige classes. No feats with requirements.

With the new ruleset, it has become more and more important to look ahead. If you intend to move into a prestige class, or want to gain a specific feat at some point, you need to prepare by taking the prerequisited feats, skills, etc. This has led (IMO) to a game that focusses more on the rules and less on the roleplay. And yes, I blame the same 'better' mechanics for that. Which, as stated, I think are a result of the computer games based on those rules.

The end result: A game for which the mechanics are more and more streamlined, but in which the focus is drifting towards 'computergame with pen and paper' and away from the 'roleplay with some numbers somewhere on a sheet'.

Finally, I would like to point out some flaws in my own reasoning (so other people don't have to ;) ):
First, the entire basis of this is that computergames have altered the mechanics. If this is not true, the rest is pointless.
Second, the 'feel' I get from the current game is highly personal. People who can rise above the current ruleset and 'just roleplay' like I was able to with earlier editions, will not have this problem. I hope I can get back to that feeling someday...

Herzog
 



I think there are computer games that had a positive influence (Baldur's Gate for example) and others, where the influence was not so positive (various MMORPGs).
 

I've never played any of those types of computer games, so I really couldn't tell you. Well, actually, that's not true. I played Wizardry and Bard's Tale back in the 80's. I don't see how they influenced D&D though.
 

Emirikol, your polls always force me to vote "other." :)

I think D&D has gotten much better, but I don't see that the advent of CRPGs is in any way directly related to this.

Based on what's been revealed by Dancey, Cook, et al, D&D 3.x grew out of lots of playtesting and market research. I suppose that the designers' and market's experience with CRPGs could have impacted this in some way, but, afaik, there was never any specific design imperative to make D&D any more or less like CRPGs.

I think the 3.x/videogame link exists only within the context of insults hurled in edition wars. Ditto the anime link mentioned in your other poll.
 
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Nope.

The best games, of either medium, are good because of what they are.

I have yet to run across a crpg that I enjoyed more than Baldur's Gate II, mainly because it had deep NPCs, a really interesting storyline, and felt as close as I ever have come to my tabletop experience while staring at a screen.

But for the most part, nah. About the only washover that I have seen that way is a greater emphasis on graphics in rpg books (which is not always a very good idea, in my opinion). There is still an overemphasis on dungeons-qua-dungeons, with little-to-no thought as to why anyone would build the darn things. There is a lot of emphasis on levelling up, now even with items.

Nah, very little aid to either medium.
 

hong said:
I thought it was all Magic: the Gathering's fault.

Or is that only on Tuesdays? I can never remember.
And whaddya know, it's Tuesday and it is indeed all Magic: the Gathering's fault!
 

Wombat said:
Nope.

The best games, of either medium, are good because of what they are.

I have yet to run across a crpg that I enjoyed more than Baldur's Gate II, mainly because it had deep NPCs, a really interesting storyline, and felt as close as I ever have come to my tabletop experience while staring at a screen.

But for the most part, nah. About the only washover that I have seen that way is a greater emphasis on graphics in rpg books (which is not always a very good idea, in my opinion). There is still an overemphasis on dungeons-qua-dungeons, with little-to-no thought as to why anyone would build the darn things. There is a lot of emphasis on levelling up, now even with items.

Nah, very little aid to either medium.
You gain 20000 XP for finally slaying your innate sense of wonder. For achieving this Nietzschean feat of self-mutilation, you have gained a level!

Choose from the following options:
- dire postmodernist
- existential metaphysicist
- coffeehaus pundit (with beret and cigar)
 

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