It doesn't eliminate that at all. In fact if (with racial bonuses) you don't have an 18 in your attack stat, you're character probably won't do very well.Aservan said:Does any one know why they upped the costs to get higher stats? Do they really hate higher stats?
If the math is so robust then why does a linear system need higher stats to cost so much more? Shouldn't things scale on their own?
My guess would be to eliminate the cliche that every fighter has an 18 str, and to simulate the idea that higher stats are harder to roll. Still the upshot is that characters in my experience tend towards the middle or to the extremes. In other words all stats around 14 or one 18 and lots of tens.
Even the 'standard' array doesn't avoid that, horrible as it is- blowing 3 of your 22 points on your 5th and 6th stat to get an 11 and 10 isn't worthwhile for any character, since you won't use those stats for much of anything (tertiary skills, at best). So the standard array is functionally built on 19 points rather than 22. But you can still get an 18 with that 16 and racial bonuses.
With the point buy, the common arrays you'll see will be
18/13/13/10/10/8 or 17/14/14/10/10/8
you might see some using a 16 and/or a 13 to get points in a 4th stat, but it isn't very worthwhile for most character builds.
You might see 16/16/12/12/10/8 too.
The higher costs are pretty much because even though its linear, its still much more effective. Especially since you can't accrue at pile of +1 bonuses from various sources to crank your attack roll.