Ovinomancer
No flips for you!
Actually, the when the DMG covers the giving of Inspiration, awarding it for roleplaying falls into a few of the equally presented options, but it also says that you can give it every day, or for other things, before ending with "it's up to the GM." And all the PHB says is that the GM will tell you when you earn Inspiration. In effect, Inspiration as you're placing it here is entirely optional.Well, again, D&D isn't perhaps the best example of promoting role play.But, as I said, you only have to look at the Inspiration mechanics to see how it is actually promoting role play in its own way. You gain inspiration by playing a role, by presenting your character in such a way that it impresses the group or the DM. IOW, role playing.
I'll grant that it at least tries to put something out there. That's not nothing.
I don't see how you can separate players out. It's like saying that you're not saying anything at all about chocolate ice cream when you say that vanilla is the only true ice cream.And, just to answer @Jack Daniel's criticism about gate keeping here. Umm, I'm sorry, I guess, that my definition of a role playing game includes the notion of actually playing a role? Is that seriously gate keeping? And, note, I'm really not trying to talk about individual players here. Yes, KNOW I failed at that. I know that I talked about individual players and that was a mistake.
Alignment comes straight out of wargames, though. It's not unique to RPGs. Same with Mario Kart -- there are the "good guy" drivers and the "bad guy" drivers. Heck, professional wrestling has alignments -- Heels and Faces. JRRT has alignments. It's not exactly unique to RPGs.I would rather focus on the games themselves. Do the games actually help define and promote role play? Is it rewarded in some fashion. I guess you could say that the lack of role play in AD&D was punished through the Training Rules. And the Alignment system is certainly an attempt at promoting role play. I leave the relative success of the attempt to the reader, but, the point being, it was at least making some effort in that direction.
Think about it, alignment is one of the few really distinct elements of a role playing game. I am not stating that RPG's must have alignment, please don't go there But, it's something that RPG's do have that you almost never see in any other type of game. And even RPG's that don't have alignment often give the players tools to create consistent characters that mirror what alignment attempts to do. If my Fate character has the characteristic of Valorous (I'm making this up), then it's not terribly different than writing Lawful Good on a D&D character sheet. Aspects aren't alignment, true, but, they do serve a similar function in pushing the players into creating consistent characters that are the lens through which we play. IOW, role play.