Henry
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GreatLemur said:I've said it elsewhere, and I'll say it here: Resource management can definitely be fun. But it definitely ain't fun for everybody.
So I'd say that what we have right now is a pretty decent situation: We've got classes that can do things a certain number of times a day, classes that can do things a certain number of times per encounter, and we've got classes that can just keep doing things all day. And there are plenty of characters out there with abilities balanced on multiple scales. Those who want to worry about when they pull out their big guns can play wizards, and those who don't can play warlocks.
What happens, however, if the whole system gets balanced on that "doing things all day" motif, though? I think PCat has a good point here: Using Nine Swords Maneuvers as an example, it seems that what's likely to happen is:
Swordsage/Warblade has his 3 or 4 maneuvers picked.
Round 1: He opens with his Ancient/Elder/Regular Mountain Hammer.
Round 2: Follows with his Adamantine/Mithral/Steel beatdown.
Round 3: Next comes his throw/strike of choice.
Round 4: Etc.
Stance might change, but more often remains where it is. Next combat, he does it again, in that same order of power.
On the other hand, you can't throw fireballs or meteor swarms all day long, because you run out after the first or second combat, if you're not careful. When you do run out, the next fight has to open with some other spells. And when you're last resource is a Knock and a phase door, you REALLY have got to come up with a crafty plan.