The Souljourner
First Post
Cadfan said:Not necessarily. I think of it as running around a monster to distract it while other characters move into position. Certainly that's valid, and this is the only way to do it under the current rules.
Exactly! It's not metagaming at all, it's tactics that the in-game characters would be sure to know and use. They know that if they run around like a chicken with their head cut off, the giant will smack them, but they know that if the giant it concentrating on them, he won't also see the mage sneaking off to the back to get healed.
Grog said:When the party barbarian plops himself down next to a giant, he has no incentive whatsoever to move. In fact, he has a strong disincentive against moving. If he moves, he sacrifices his full attack, he eats an AoO for moving away, and since the giant has reach, he's going to eat another AoO if and when he moves back in in another round or two. His best course of action is just to stand there and swing at the giant until either he or the giant goes down.
Full attacks are the only thing that make moving away from someone a tactically sound choice in the first place. If moving didn't stop the giant from making a full attack, why would you ever move away from him? And except for avoiding a full attack from the giant, the barbarian in your story has no tactical reason to move away from the giant, even with no AoO.
Do you remember the earlier editions? There were no full attacks or AoO in those games, and yet people weren't flitting about the battlefield in those games either. You walked up and wailed on someone until one of you died.
Yes, I think it's a problem with the system that there's not more ability to influence the battlefield by movement and positioning, but removing AoO and full attacks will only make it worse, not better.
Grog said:if you watch any kind of smaller hand-to-hand combat - boxing, martial arts, fencing, whatever - you'll see that the combatants do move around quite a bit, using as much of the area as they're legally allowed to. If you were to add in things like cover and high ground, movement would be even more of a factor.
Or, for a fantasy example, take Westley's fight with Innigo Montoya in The Princess Bride. They moved all over the ruins, used walls for cover, went up stairs, etc.
Ironically, I was specifically thinking of using fencing and the fight between Wesley and Inigo to support my point.

If you take away AoO and full attacks, the only tactic left is "run away and hide behind cover" and that's just not fun.
-Nate