Have a 6th level PC and I just lvl'd

Hmm... Monte Cook's alternate sorcerer from Book of Eldritch Might II has a d6 hit die, so if you were to go that route, it might not be a bad second option.
 

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Ray Silver said:
Hmm... Monte Cook's alternate sorcerer from Book of Eldritch Might II has a d6 hit die, so if you were to go that route, it might not be a bad second option.

I'm tempted to say Monte's alternative sorcerer is unbalanced. It's one thing to bump up hit dice or bump up access to spells, quite another to do both.

Anyway, I would suggest another level of rogue or a level of fighter. The fighter level is good because it gives you a nice bonus to your BAB and you get a free feat you could then again use on weapon focus or get another feat like mobility, spring attack, etc.
 
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I have a Rogue, and I just made 6th level. I took a level of the thief-acrobat PrC. This is how I had envisioned him from the beginning, and I always play him as tumbling into battle with twin shortswords drawn. I plan to take at least five levels of this PrC before I take anymore Rogue levels.

If you can take a couple of levels of fighter without taking a multiclass XP hit, that might be good. But from the looks of things, your party already has two fighters, and a cleric with a fighter background. You don't really need another fighter.

With 26 hps, I would focus on being an archer. (I assume, as a thief, that you have a high Dex.) Let the fighters hold the line, and fire past them into the melee. Even if you take fighter level(s), I would put the feats into archery.

You really do need a magic-user, though, and the higher level you go, the more you will miss one. You could take a few levels of wizard or sorcerer (depending on whether your Cha or Int is higher) and then take the Arcane Trickster PrC (as was mentioned above). This will help alleviate your problem, but won't solve it. You'll still encounter situations that require a spell a level or two above what you can access. On top of that, the points you have for your Rogue skills will be halved (although spells and ranged legerdemain might compensate somewhat).

Really, what you need is another player who will play a wizard or sorcerer. I'd advise you to stick with the Rogue, and search for a new player. Failing that, Arcane Trickster is a good second-best.

Ragnar
 

I would say Fighter. Put some (usually 4) Fighterlevels in between the next few rogue levels, you'll love Weapon Specialisation and will still be able to keep most of the real important rogue skills maxxed.
 

I'd say go whatever way you want your character to develop.

It's the DM's job to worry about party composition, not the player's.
 
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Two options if you want to fill the party arcane caster roll.

One stick with straight rogue and max out use magic device, you keep sneak attacks and d6 hit dice, you can use wands, scrolls and staves to cast spells.

Or go wizard or sorcerer aiming for arcane trickster. This is a really powerful but vulnerable class and with the three other characters all playing tanks you can afford the vulnerability, even in a small party game. Of course it will take you five or six levels to qualify for it.

The advantages of R6W1 will be that you can use spell completion items right away no roll and get a good wand, perhaps even a cheap one with ray of frost for sneak attacking.

Is your character a race with free multiclassing for wizards, sorcerers, or rogues, the multiclass xp penalty is another consideration at this point.
 

Voadam said:
Is your character a race with free multiclassing for wizards, sorcerers, or rogues, the multiclass xp penalty is another consideration at this point.

Never thought about it before but we are all Human.

Thanks all for the information, I have not made up my mind, and the DM may get us a MU even if one of us has two RP 2 PC's.
 

Voadam said:
Two options if you want to fill the party arcane caster roll.

One stick with straight rogue and max out use magic device, you keep sneak attacks and d6 hit dice, you can use wands, scrolls and staves to cast spells.

This is exactly what I was thinking to. DC 20 for wand use isn't that bad. At level 7 rogue, you can have 10 ranks so that means you are halfway there. If you want to try to use scrolls, then decipher script offers a great synergy there. Hopefully you can pick up some Cha enhancing items as well.

I wouldn't multiclass. I'd stick with the good skills. Judging by the composition of the group, enemies will likely see you as the least threatening (compared to the heavily armed/armored other three). So that means you need to have a good Hide and Move Silently to get out of there quickly when their corpses hit the ground. :D
 

MEG Hal said:
Never thought about it before but we are all Human.

Thanks all for the information, I have not made up my mind, and the DM may get us a MU even if one of us has two RP 2 PC's.

So you are not playing Pedro Mondragon, the veangeful kobold fencer? Too bad, he could have switched to sorcerer after defeating those gnomes. Spells like mirror image, blink, and improved invisibility would have fit him well.
 

Voadam said:
So you are not playing Pedro Mondragon, the veangeful kobold fencer? Too bad, he could have switched to sorcerer after defeating those gnomes. Spells like mirror image, blink, and improved invisibility would have fit him well.


LMAO-We actually brought him up in the last session, I think we will do a bit of Skull and Bones and if we do Pedro will come out.
;)
 

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