• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Have Arcana Evolved, will tell...

Ravellion said:
Store has been subject to a major overhaul, really focussing on boardgames and puzzles. No wargames anymore, they're gonna stop doing D&D miniatures, and move roleplaying to "we'll order only what you want - and you have to pay in advance". Magic and games like Settlers and Carcassonne are now the lifeblood of the store.

Rav
It is getting harder and harder to find a decent gamestore in this country :(
 

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Maldur said:
It is getting harder and harder to find a decent gamestore in this country :(
Yup. Thankfully, I have access to internet again... finally! I was getting quite fed up with only being able to visit sites likes these at uni and work. I even bought a couple of PDFs!

Rav
 

Ravellion said:
Yup. Thankfully, I have access to internet again... finally! I was getting quite fed up with only being able to visit sites likes these at uni and work. I even bought a couple of PDFs!

Rav
I still like paper better over pdf!
 



JoeGKushner said:
how does it handle two weapon fighting? Like 3.5 or like AU?

does it include improved weapon focus and improved weapon specialization?
Here ya go:
Ambidexterity [Talent]
You can use your right and left hands equally well.
Prerequisites: Dexterity 15, character level 1st only
Benefit: The character ignores all penalties for using an off hand. She is neither left handed nor right handed.
Normal: Without this talent, a character using her off hand suffers a –4 penalty to attack rolls, ability checks, and skill checks. For example, a right-handed character wielding a weapon with her left hand suffers a –4 penalty to attack rolls with that weapon.
Special: This talent helps offset the penalty for fighting with two weapons.

Two-Weapon Fighting [General]
You can use a weapon in either hand with great skill.
Benefit: The character’s penalties for fighting with two weapons are reduced by 4.
Improved: Characters with a base attack bonus of +9 or higher can take this feat a second time. If they do, in addition to the standard single extra attack the character gets with an offhand weapon, she gains a second attack with the off-hand weapon as well, albeit at a –5 penalty.
 

What do the new Witch manifestations look like?
Any other Witchy goodness?
(spells or feats that enhance witchery manifestations, for instance)
 

Cergorach said:
Here ya go:

Hmmm... Don't know if I like the whole taking a feat a second time thing. It's an interesting idea though. I'll have to wait until I see the book and see where else it occurs. According to the interview with PC, it happens at least with Cleave as well.

How about the improved Weapon Focus and improved Weapon Specialization? I ask because since Monte had access to 3.5 material ahead of time and didn't include them, if they're just not appropriate or it was an oversight.
 

monboesen said:
What new class abilities do the classes get at level 21-25.
AKASHIC
More Spell memory, Greater spell memory, momentary memory ability, Class Ability, etc.
CHAMPION
More Avatar’s allies, Unassailable body, True shield, True weapon, etc.
GREENBOND
Tenth level spells, more Infuse with life, etc.
MAGE BLADE
Eight level spells, Athame critical, Athame burst, etc.
MAGISTER
Tenth level spells, Greater mind over matter, Master’s aspect of power, etc.
OATHSWORN
Even faster movement (100', 110'), more damage (4d6, 3d10), Refuse elements, Refuse energy, Oathstrike, better Refuse Harm, Refuse mortality, fourth level spells, etc.
RITUAL WARRIOR
More of everything.
RUNETHANE
More Ultimate runes, eigth level spells, etc.
TOTEM WARRIOR
More of everything.
UNFETTERED
Parry all, true parry, etc.
WARMAIN
Third level combat rites, etc.
WITCH
Eight level spells, Witchsight, Channel witchery, etc.

This isn't a complete list, just what's new...
 

Stone Dog said:
I'm more interested in what Monte's mysterious dragons are like.

As a monster they are very much like the normal D&D dragons, but there isn't anything like a blue or silver dragon, they are 'just' dragons (but can have all the classic D&D dragon abilities).

Imagine a horde of 1,000-5,000 dragons comming to knock on the door of the 'civilized' lands after an absence of 6,000 years. As a fighting force that's scarry! Not to mention the fact that it's unknown how many dragons didn't come...
 

Into the Woods

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