Not for 2004, apparently.

I haven't found a single worthwhile (to me) product on any release lists for 2004.
As a whole, however, it has definitely influenced tabletop RPG's - especially in the realms of rules consistency and emphasis on game balance (PC's vs. opposition). However, it hasn't "ruined" it by a long shot. Computer RPG's tend towards the specific, whereas Tabletop games are extensible, just by the imagination of the human brain. If Computer programs get near-human-level inspiration enough to run the equivalent of multiple awesome tabletop sessions, then we have MORE SERIOUS problems than them surpassing RPG's.

(Cybernet anyone?)
Also is the element of human interaction, which in my opinion cannot be duplicated in a computer environment. In my opinion, someone who has actually gamed with a good group of players in person, and comparing that experience with gaming remotely, no matter how good the players, cannot seriously rate the online experience as better. The human interaction brings a different dimension that cannot br replaced (short of "Matrix-style" virtual reality.) In gaming remotely, you experience things with only two senses - sight and sound - whereas in person all your senses are working to provide you with a fuller experience. Good graphics count, good sounds count, good storylines count - but a good narrator in a live environment can make the experience far more enjoyable. Your mileage may vary, but I will never give up that belief - nay, statement of truth.
So, until we get a "Matrix-style" VR system, where players can plug in and experience not only sight and sound, but taste, touch, and scent, then in-person tabletop games will always have an element that Computer games cannot have.