small pumpkin man
Explorer
Note about the crafting thing, I get the feeling they're trying to get rid of the whole "spend character resources on things which don't actually help you", currently it's implied that a Wizard who wants to make magic items just goes out and learns the appropriate ritual, without having to spend feats on it, hopefully crating will be the same, a fighter who wants to be able to make swords just goes out and learns to make swords, without having to spend one of his "trained skills" or skill points on it.
As for class skills, I do feel they work well, since I've always seen classes as professions, (somewhat of a throwback to Rolemaster I guess), while the Wizard who grew up on an island should have quite high swim, pretty much every other wizard shouldn't, but then again, we've always allowed anyone to take a feat like Cosmopolitan or Versatile for the cases where their class doesn't quite match their concept, and the base rules are severely lacking in that respect, I guess I have to say I like the idea of class skills, although I agree that the way they've been implemented isn't perfect.
As for class skills, I do feel they work well, since I've always seen classes as professions, (somewhat of a throwback to Rolemaster I guess), while the Wizard who grew up on an island should have quite high swim, pretty much every other wizard shouldn't, but then again, we've always allowed anyone to take a feat like Cosmopolitan or Versatile for the cases where their class doesn't quite match their concept, and the base rules are severely lacking in that respect, I guess I have to say I like the idea of class skills, although I agree that the way they've been implemented isn't perfect.