Fact is, I don't think that one activity just stops in favor of another: they all blend into the experience that is a role-playing game. When I paint a miniature, I think about the personality of the character I'm painting and how to represent that with colors and appearance. The same way, when I'm using Power Attack in-game, I'm thinking of the anger of my character and his lack of control over himself, AS WELL AS how much damage he'll end up doing. These things don't have to be opposites. The fact you can do both at the same time demonstrates the lack of logic of this dichotomy gamers keep seeing between power-gaming and role-playing immersion.