Well I have to come in on the publishers side as a consumer.
I think adventures are really neat. How many have I bought? Next to none. Why? I have such a hard time finding an adventure that fits the "flavor" of my campaign world.
Lets take Atlas Games, for example. Easily one of my top ten companies. They made a slew of adventures in the early d20 days:
I bought one of them. Why? Looking at them, I could tell that they were all great adventures - but they didn't fit my world. One was heavy psionics - nope. One was regarding time travel - nope. etc. etc. Fianlly, one of them: Unhallowed Halls fit my world and GM style. Were the others bad? Heck no. Did they fit my style heck no.
Now ask me what other Atlas games products I have bought:
Occult Lore, Nyambe, Fantasy Bestiary, Dynasties and Demigogues, Crime and Punishment, Love & War, Black Monks of Glastonbury, Seven cities, Seven Strongholds, Seven Sacred sites... All of them teemed with ideas and inspiration that I can create multiple adventures.
Do the math. What did Atlas make money on with me?
I can do the same with countelss other companies. I will agree that I like Bastion's (and others) inclusion of adventures in their source books. not becuse I run them, but becuase I pull things from them to use in my adventures!
Products like RPG Object's "Legends of Excalibur" by RPG Objects do loads fo me in inspiration, and provide the tools I need to make my own adventures. And adventure is much harder to sell because of the limited utility.
And based on WOTC's previous attempts at 3.X adventures - I won't be holding my breath about deciding between them and a 3rd party sourcebook.
Just 2 cents.
Razuur
(Typos edited)
I think adventures are really neat. How many have I bought? Next to none. Why? I have such a hard time finding an adventure that fits the "flavor" of my campaign world.
Lets take Atlas Games, for example. Easily one of my top ten companies. They made a slew of adventures in the early d20 days:
I bought one of them. Why? Looking at them, I could tell that they were all great adventures - but they didn't fit my world. One was heavy psionics - nope. One was regarding time travel - nope. etc. etc. Fianlly, one of them: Unhallowed Halls fit my world and GM style. Were the others bad? Heck no. Did they fit my style heck no.
Now ask me what other Atlas games products I have bought:
Occult Lore, Nyambe, Fantasy Bestiary, Dynasties and Demigogues, Crime and Punishment, Love & War, Black Monks of Glastonbury, Seven cities, Seven Strongholds, Seven Sacred sites... All of them teemed with ideas and inspiration that I can create multiple adventures.
Do the math. What did Atlas make money on with me?
I can do the same with countelss other companies. I will agree that I like Bastion's (and others) inclusion of adventures in their source books. not becuse I run them, but becuase I pull things from them to use in my adventures!
Products like RPG Object's "Legends of Excalibur" by RPG Objects do loads fo me in inspiration, and provide the tools I need to make my own adventures. And adventure is much harder to sell because of the limited utility.
And based on WOTC's previous attempts at 3.X adventures - I won't be holding my breath about deciding between them and a 3rd party sourcebook.
Just 2 cents.
Razuur
(Typos edited)
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