BelenUmeria said:
Buttercup, you are hardly a 15 year old lady who just read Mercedes Lackey, sees Blue Rose and wants to buy it, yet have never gamed before, so do not really know what you're doing.
I may not be 15, but I did teach myself to play and DM 4 years ago.
It was not meant as an insult.
Fair enough. No harm done.
I am saying this because
I needed adventures when I was 15. Heck, I could still use them now.
So you find that adventures are actually useful? (Well of course you do, else you wouldn't have started this thread. But it's perplexing to me.) I have *tried* to use them, but my players always wander off to do other stuff. So for me, adventures aren't actually less work, since I have to slap stuff onto them at the last minute when the party goes haring off. Heck, I'm presently trying to run the Freeport trilogy, but they barely managed to pay attention long enough to finish the first module, because they wanted to explore the jungle.
Actually, I haven't ever run an adventure straight through, except for one that I was play-testing, preparatory to writing a review. My players hated every minute of it. In fact, I never wrote the review because I couldn't find anything constructive to say, and I didn't want to appear to be doing a hatchet job. Admitedly, the adventure was one of the worst railroads I've ever seen.
Oh, and I should probably tell you that although I don't like running published adventures, I do buy them. I think I own nearly every adventure published for 3.0, except for the ones with the sluts on the covers. I even bought the FFE adventures! Why do I buy them? Hmm. Possibly I'm crazy. Or possibly I like to read them for ideas. You be the judge.
