Old Gumphrey said:
Ourph: I guess we can agree to disagree, but I'm still siding with the fact that an attack roll does not have to be one individual attack. You can make an abstraction of this. It's much harder to abstract a single telling blow in 60 seconds of fighting. It doesn't really work both ways.
I agree, it doesn't work both ways, depending on your biases. It seems to work one way for some people and one way for others. I find it very easy to envision an archer taking most of a minute to draw and nock an arrow, position himself for a shot, aim carefully, wait for the right moment to release and then make his attack (in addition to moving if he wants to). Others think that's ridiculous. Personally, I think making more than a few attacks (no matter how cinematically you think of it) in 6 seconds is ridiculous.
Old Gumphrey said:
So our elf with a longsword (who needs to be 6th level at the minimum for the requisite feats)
:Sigh: :\ I thought we were through with accusing me of being ignorant of the rules. A 4th level Elven Fighter gets 5 feats (normal feats at 1st and 3rd, fighter feats at 1st, 2nd and 4th). To wield a spiked chain and potentially get up to 26 attacks in one round (if the dice fall the right way) he needs Exotic Weapon Prof - Spiked Chain, Power Attack, Cleave, Great Cleave and Combat Reflexes. That's EXACTLY 5 Feats. At 4th level he qualifies for every one of those feats assuming his Str and Dex scores are high enough. If we switch him over to longsword, he needs one less feat (no EWP) but still needs to be 4th level to qualify for Great Cleave.
Old Gumphrey said:
My interpretation is that the fighter is cleaving down 14 guys with maybe 4 enormous and well-placed cleaving swings; and when he's spinning about dealing death to everything around him, four huge chops doesn't seem like much of a stretch. You can cover a lot of area with a 5 foot piece of magical sharp metal.
If we're talking about the longsword, 7 of those 14 attacks would be individual attacks (he's getting 6 from AoO due to Combat Reflexes).
Old Gumphrey said:
Your example is incredibly specific, whereas the AD&D minute-long combat round happened every single combat, every single game. You'll be hard pressed to convince me that being surrounded by orcs (or other low-hp low AC enemies) en masse, chopping them down, and waiting to take your AO's until more bad guys fill the ranks is a regular occurence in any game (along with the numbers I provided showing that you'd have to be painfully high in level and never roll 1's for something like this to happen with any frequency).
1. Yes it's specific. There are numerous other examples in the 3e system of people performing actions in a 6 second round that aren't realistic. Listing them all would obviously be futile, because you obviously won't even admit the unbelievability of just this one extreme example.
2. You don't need to be extremely high level in order for it to happen with any frequency. Just assuming the Elf Fighter with his spiked chain has a Str of 14 (not unreasonable for a melee fighter), he's got a 60% chance of hitting your average orc, and a 100% chance of bringing them to 0hp with a successful hit. That's assuming this 4th level fighter doesn't have a magic weapon, hasn't had his Str boosted with buffing spells or magic items, isn't being affected by his party Cleric's bless spell, etc., etc. (BTW - Your original post was off in several places. The character in question doesn't NEED weapon focus, weapon finesse or a MW or magic weapon in order for this scenario to occur. Orcs have
4 hp, NOT 5, and since the character does a minimum of 4hp damage per hit (2d4 + 2) he will automatically get to cleave on any successful hit. ::edit:: Just realized that orcs have 4hp in 3.0 and 5hp in 3.5, so call them kobolds in 3.5 ::edit:

.
3. I'm taking this example directly from a game I ran several years ago. No, it didn't happen all the time, but it happened several times in ~4 months of play. The player loved to engulf himself in mooks and I thought it was pretty cool too. But I don't think it's "plausible".
Old Gumphrey said:
The combat rules are abstractions, and always have been. To take them literally invites silliness. I'm still convinced that the 3e combat system is a vast improvement over our earlier editions. I can easily justify my huge cleaving greatsword fighter as simply felling 4 and 5 opponents with one swing of his massive blade and then move on with the game. How do I justify the huge expanses of time that pass in AD&D combat rounds when I compare what a fighter is doing to what someone not engaged in melee is doing?
You don't have to, the DMG explains it for you.
However, your willingness to suspend your disbelief to accomodate an orc-blending fighter is no more reasonable than my willingness to suspend disbelief to accomodate a one minute interval where there's only 1 opportunity (despite numerous attacks, counter-feints, parries, etc.) to do real damage to an opponent.
Old Gumphrey said:
One poster mentioned that being able to throw 20 rocks shouldn't work in AD&D combat because you're trying to prevent other combatants from doing what they want to do to you. Well, what if nobody is attacking or molesting you? What, exactly, would stop my halfling thief in the tree from pitching 25 rocks at the big bad? I can justify the cleaving, and I've done so more than once. If someone can illustrate what stops this rock-pitching from happening or how one could rationalize in their mind why one would only be able to pitch a few rocks I'd be happy to hear it.
The big bad is watching you, and your only hope of actually hitting him with a rock that will do any good at all (as opposed to simply striking him with no effect) is to wait for a moment when he is distracted and not looking at you and then bean him in the head. That moment occurs exactly once each minute.
And before you make your counter-argument, just let me say that I consider my explanation exactly as reasonable and plausible as I consider your explanation of Cleave, which is to say, not at all. Like I said, I don't care about plausibility as long as the rules "
work". The rules for 1e and 3e both "work", which (if you'll go back and check) is the whole reason I commented in the first place; because someone claimed the 1 minute round doesn't "work". Not that it's not plausible or that it's not realistic (both of which I would have wholeheartedly agreed with) but that it's unplayable as a mechanic.
~20 years of gaming history prove that wrong.