DM_Jeff said:And this topic does come up a bit, but underneath it all my games don't feel a heck of a lot different now than they did in 1984. I think it's how you run your game. Do the new rules get in the way? Only if you're in a group that's really hung up on them...or you let them.
-DM Jeff
I'd have to say that my exprience has been pretty similar. For the most part, the greatest influence on how the game is played rests with the DM and his players. Hack & Slashers have always been drawn to the game regardless of the version as have those who love the role play and flavorful elements.
The game mechanics only become too cumbersome if you allow it to happen.
I've played Expert, 1st edition AD&D, 3.0 & now 3.5. I was a bit disgusted with the rules overkill when I was first introduced to 3rd edition but I eventually saw through play that the game was still the same if everyone around the table wanted to get the same thing out of it. I have been won over by the incredible flexibility and diversity available in character creation and prestige classes; it more than makes up for some of the excessive rule creep that has entered the overall system now. I shudder at the memory of that exotic and mysterious Bard that was buried away in an appendix of the 1st edition DM guide and the warning to DM's to use this class at your own risk!
Having seen both sides of the coin, I far prefer 3rd edition D&D when it is played by gamers who remember what it was like in the old days and want to keep the old flavor alive and well in their campaigns.
Ultimately, DMs and Players make the game, not the rules.
