Graf
Explorer
(I've been very impressed with the quality of posts on this thread.... usually this kind of thing would generate some sUx/roX flamebait pretty quickly.... Nice to see.)
As I was first getting into DnD the grey box and Spellfire & the Crystal Shard came out. The world was just forming, the novels had strong focuses on the “core DnD mythology” of a bunch of people (often who were mid-to-low-level) standing up to evil forces and winning.
Needless to say I was hooked.
I also actually enjoyed the Time of Troubles. While the novels were painfully appalling the idea of a once in a millennia change happening worked for me and the comics by the Grubbs dealt with a lot of fascinating themes in a very mature way.
Having said that I agree with everyone else that the constant focus on the novels and the “rise of the flawless-character-who-proxies-for-the-author’s-ego in an unending stream of novels” (i.e. Elminster and Drizz’t) was the death of the setting.
Everyone can quibble with the setting as it is now, but the authors are doing what they can to make it a playable world, within the confines of what the current fans will accept. I don’t envy them.
Personally the constant drumbeat of “turning the dial to 11” (elminster having a template he got from scoring with a goddess that gives +10 to Con, the “shadow weave that is super-special-scary-magic”, the god confusion, the unbalanced subraces, the swarm of overpowering enemies in floating castles, etc) keeps the setting from being useful to people who want a less munchkiny game world.
So I’m disillusioned with the setting, and I think that Eberron is much better, but I accept that it’s really only an accident of history (as opposed to a fundamental problem with the world). And one of my players and I were talking recently about how the Red Wizards and a few other things are neat.
As I was first getting into DnD the grey box and Spellfire & the Crystal Shard came out. The world was just forming, the novels had strong focuses on the “core DnD mythology” of a bunch of people (often who were mid-to-low-level) standing up to evil forces and winning.
Needless to say I was hooked.
I also actually enjoyed the Time of Troubles. While the novels were painfully appalling the idea of a once in a millennia change happening worked for me and the comics by the Grubbs dealt with a lot of fascinating themes in a very mature way.
Having said that I agree with everyone else that the constant focus on the novels and the “rise of the flawless-character-who-proxies-for-the-author’s-ego in an unending stream of novels” (i.e. Elminster and Drizz’t) was the death of the setting.
Everyone can quibble with the setting as it is now, but the authors are doing what they can to make it a playable world, within the confines of what the current fans will accept. I don’t envy them.
Personally the constant drumbeat of “turning the dial to 11” (elminster having a template he got from scoring with a goddess that gives +10 to Con, the “shadow weave that is super-special-scary-magic”, the god confusion, the unbalanced subraces, the swarm of overpowering enemies in floating castles, etc) keeps the setting from being useful to people who want a less munchkiny game world.
So I’m disillusioned with the setting, and I think that Eberron is much better, but I accept that it’s really only an accident of history (as opposed to a fundamental problem with the world). And one of my players and I were talking recently about how the Red Wizards and a few other things are neat.