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Have you been following Mike Mearls' "Legends & Lore" column?

Morrus

Well, that was fun
Staff member
If you haven't been following Mike Mearls' Legends & Lore column over on D&D Insider, you really should check it out. You don't need to be a DDI subscriber in order to read it.

Mike Mearls is the RPG Group Manager for the D&D Research and Development Team. His weekly Legends & Lore column takes a look at the design philosophy of RPGs - and, more specifically, D&D, and includes some novel proposals on how to change some of the fundamental paradigms of the game. In one column he might discuss a new way to approach a skill system (suggested to him by Monte Cook) and in another he covers a minimalist approach to the six ability scores. He talks about the cleric and making healing optional, the difficulties in challenging player rather than character skills, and has several columns which look at the evolution of specific aspects of D&D throughout the decades.

Of course, some out there have suggested that all this means that he and Monte Cook are clearly working on 5th Edition and that some of these concepts might influence the next version of D&D - whether that day is 6 months from now or a decade away. Perhaps some of them will! As Mike points out in a column from back in March, though, WotC has an entire department focused on gathering opinions, conducting surveys, and doing other market research - and this column would not be the ideal way to test out such ideas.
 

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Smells like 5e coming soon to me. No surprise there. Messing with the 6 scores? Not sure what they plan but let's hope another sacred cow isn't destroyed. So many have been in 4E as it is.
 


People are reading too much in his column. Mearls is clearly stating where his sensibilities as a designer are and, obviously, they will point out where D&D is going, either in 4th edition and, eventually, in fifth edition, whenever it cames out (probably it will take afew years more).

As he pointed out several times, his job is not to design but rather manages the design team. He is throwing out ideas that will probably be picked and improved by his team or even discarded in favour of better ones, exactly how he sort of Mearls did with his own idea for skills in face of Monte Cook's option. By the way, there is no sign Cook is working with Mearls other than offering an idea he have after reading the column.

Still, it is easy to figure out Mearls' broad design goals. He wants D&D to be simpler and thus quicker to play and to offer some scalability in order to please different kind of players that might look for more or less structured rules set. I look forward to see how this will evolve.
 

I read all the archives of this column, but I won't be reading it in the future unless a) you post about it again or b) they get an RSS feed that doesn't give the entire site. (I guess I should set up a filter -- never done that before.)
 

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