Have you decided to change systems?

I changed systems 20 years ago. From my perspective, new games that are not D&D have never stopped coming out. Sure, there might only be one every couple of years that interests me, but they do come out.

Right now I have an Exalted 2e game on hold. I'm working on a adaptation of Tribe 8 to Spirit of the Century/FATE 3.0 that will probably get played after Exalted wraps up. At some point I want to play Blue Planet and Jovian Chronicles.
 

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Chainsaw Mage said:
I think the issue is how busy you are in "real life". Some of us have wives, children, jobs, etc. And thus realistically have time to only really play one system in any great depth. Others here at enworld, I suspect, have such an enormous amount of free time on their hands (no pesky "human relationships" or "jobs" to get in the way ;) ) that they can easily bury themselves in multiple RPGs.
Such a clever implication that people who play more than one game concurrently are losers with no lovers or responsibilities!

I'm married, work a forty-hour week, and at the moment have a forty-five minute one-way commute to get home - and both my home and my office are forty-five minutes at least from either of the two places I game right now.

Yet I play one game, run another, and am considering starting up a third. How can I possibly manage this?

I don't define my gaming as "a weekly campaign on a set night which continues for as long as possible", for one thing. The Eberron Savage Tide campaign I'm running, for instance, is on a fortnightly schedule, playing every other Wednesday, but I made it clear when we started the game that I wasn't expecting everyone to be able to make it every two weeks, and that I was perfectly happy to fit it in around everything else that my players have on in their lives. Some are full-time students who don't work much, some are full-time students who work a lot, some work full-time like me. If the game ran monthly or less frequently than that, I'd be as happy as I am now with it running fortnightly, and the only reason I'm hoping it will last for a long time is because it would be nice to finish up the Adventure Path.

The GURPS campaign I play in is even more irregular. It can only run fortnightly, on Mondays, and it has been more often than not cancelled because two or more of the five players can't make it. I know the GM has an ongoing story in mind, but I also know that he's not planning to run it as a game without end, amen.

The World of Darkness game I'm thinking of would have a definite ending in mind, not that I'd object if they wanted to continue on past it.

The point I'm trying to make is that playing or running more than one game is only an issue if you artificially restrict yourself to an onerous playing schedule, as so many gamers seem to think is "necessary" for the game to be in any way worthwhile. I think that's silly.

Even if I wasn't using the Savage Tide adventures to run my D&D game, I figure I could prepare enough to run once every two, three, or four weeks!

Imaro said:
You are in, what I would consider anyway, a situation that is not common to most gamers. I know I am the GM in my group . . . The others in my group aren't interested in absorbing the amount of rules, in most rpg's, that it takes to run a game.
I think that if I ever found myself stuck in one of these groups that has a (fairly) set composition, with one GM who runs every game and everyone else just plays, I'd give up gaming altogether until something else came along. I don't want to play with the same people every time, and I'd hate to be stuck only GMing or only playing.
 

mhacdebhandia said:
Such a clever implication that people who play more than one game concurrently are losers with no lovers or responsibilities!

He wasn't saying they're losers; he was just saying they have lots of free time. Which is probably true. Seriously, some of the folks on enworld have posted literally *thousands* of messages in the past few years, run 4-5 campaigns at a time, and regularly read *hundreds* of pages of rules and campaign material from *multiple* systems.

How?

They are probably single, with no children, and perhaps in university. It's not such a stretch, you know.

mhacdebhandia said:
I'm married, work a forty-hour week, and at the moment have a forty-five minute one-way commute to get home - and both my home and my office are forty-five minutes at least from either of the two places I game right now.

Yet I play one game, run another, and am considering starting up a third. How can I possibly manage this?

Heh. Wait'll the kids come along. Then you'll be happy to game once a month, if that. :\
 

mhacdebhandia said:
Such a clever implication that people who play more than one game concurrently are losers with no lovers or responsibilities!

Ditto. I am in a relationship, I have a life, I can still do other systems. One doesn't preclude the other, obviously. One of these clichés which have to be slaughtered on an everyday basis, I guess...
 

mhacdebhandia said:
I think that if I ever found myself stuck in one of these groups that has a (fairly) set composition, with one GM who runs every game and everyone else just plays, I'd give up gaming altogether until something else came along. I don't want to play with the same people every time, and I'd hate to be stuck only GMing or only playing.

Uhm...I don't consider it stuck. The same way you can respect people whose time commitment causes sessions to be delayed or canceled, I can accept that there are people who want to just play...Probably one of the reasons WoW is so popular. Just reading and retaining the amount of rules to run a D&D game is daunting, so I can't blame someone whose not into the game as much as I am (and admittedly that's certainly lessened over the years.). For my group, as I stated in my full post, it really was an issue of complexity and amount of information since they we're all willing to run C&C. As far as a set composition...I like these people and it isn't like we won't let others join in if they want, recently some friends from work played with us, but I don't have the time or inclination to seek out total strangers to game with. YMMV of course.
 

Johnnie Freedom! said:
He wasn't saying they're losers; he was just saying they have lots of free time. Which is probably true. Seriously, some of the folks on enworld have posted literally *thousands* of messages in the past few years, run 4-5 campaigns at a time, and regularly read *hundreds* of pages of rules and campaign material from *multiple* systems.

How?

They are probably single, with no children, and perhaps in university. It's not such a stretch, you know.



Heh. Wait'll the kids come along. Then you'll be happy to game once a month, if that. :\

Heh. No doubt. Even if my group *did* want to try out Warhammer (which they don't :( ) it's debatable if I could even find the time to learn the system, what with the four year old and all. Reading some people's posts makes me nostalgic for the good old days of university life: oodles of free time, no responsibilities, and gaming in multiple campaigns (including all night sessions), including hours spent online. Sigh. :)
 

ShinHakkaider said:
I've said this before and I'll say it again for all the arguing and discussion that goes on about how we game, the one thing that most people here seem to miss is that no two groups are going to do things exactly alike (and no should they) it all comes down to a matter of preference.

Sure! That's why we have discussions. If we all did things the same way, there wouldn't be much to discuss. Learning about how others do things differently than I do around here has greatly improved my gaming.
 

ShinHakkaider said:
I've said this before and I'll say it again for all the arguing and discussion that goes on about how we game, the one thing that most people here seem to miss is that no two groups are going to do things exactly alike (and no should they) it all comes down to a matter of preference.

I know I'm in the minority, but I strongly disagree with the "I'm OK, you're OK" attitude towards other systems. When I hear about games where several players are sitting around bored and the GM is frustrated about the system, I want to say "switch it up! do something differently!" When I hear about a lot of people playing the same game and running into the same issues, I want to steer others away from that game - and most importantly, if I hear of people playing a game and having a lot of fun when I've had bad experiences, I want to know what techniques they use to get around that system's problems.

What I'm trying to say is that if we always assume that "it all comes down to a matter of preference", we'll never identify best practices in the hobby.
 
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As a GM, I switched from D20 to Savage Worlds a few years ago. As far as running games goes, I won't go back. Ever. I am looking at running a C&C game sometime soon as well (and recently picked up the classic 1st edition AD&D books again), and I've been known to pop out Over the Edge or other older games every now and then.

As a player, I'll play whatever. I prefer Savage Worlds, but I get to be a player so rarely that I'm not all that picky about it.
 

I am way too ecclectic to say that I'm never going to play a given game again. I've never played---though I own a copy---Warhammer Fantasy, but who knows, it may be my "RPG crack". I like tons of stuff, though, so it's doubtful.
 

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