Have you decided to change systems?

Arnwyn said:
As others have said, this isn't necessarily unlikely at all.

I, as well as my friends/players, would certainly not play in a campaign/game based on a particular rule system. To us, the system used is one of the major factors in how much fun we have.

See I feel the opposite, I think how people percieve a rules system is often because of how the GM ran the game. IMHO I have run into few really horrible rules systems and certainly wouldn't dismiss majority of games because of their rules before I actually try them under that particular GM. YMMV of course.

I wonder if the "complexity" of most rule systems has alot to do with some people's unwillingness to try new systems. Is it that they're comfortable and don't see the need to try new things? I will definitely give a new system a try, if I don't like it(after giving it a little time) then I would probably leave, but I would definitely give that same system another try with another GM. Just my 2 cents.
 

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Umbran said:
So, did I switch? No. Do I play other things? Yes.
Exactly. I'm running Savage Tide in Eberron using revised Third Edition D&D, I'm playing in a modern horror-adventure game using Fourth Edition GURPS, and I'm planning to start a game of Vampire: The Requiem in the near future.
 

Yes, I've switched systems, but not permanently. About the middle of last year, I got the urge to run D&D again. It had been a couple of years. I had run Savage Worlds and was already committed to give WFRP a try. After WFRP, another GM in our group ran Omega World and then 3.5. About a month ago, when my turn to DM came back around, I gave the choice of 3.0 or Deadlands Reloaded. The group chose my old 3.0 game. It's been fun, but I know I can only keep up for about 3 months maximum (a realization I had at the beginning of the year). It's just too much work. There's more preparation time and it's more complicated to run at the table. I'll need a change of pace to something more DM-friendly. I'll probably run a Savage Worlds derivative or else Star Wars Saga Edition if it is good enough. I prefer Savage Worlds for ease of preparation and play, but it's hard to keep starting new games--especially if they don't really end. But, D&D brings the most players to the table the most consistently; so I'm sort of stuck with it.
 

I play core D&D (by which I really mean 3.5e D&D with various WotC suppliments, numerous and various minor house rules, and some 3rd party books as well).

I also play variants of core D&D so heavily and thoroughly house ruled that it should probably be considered a separate system. Basically if one of us comes up with an idea that the rest like and think is probably balanced we play test it. If it works out and we like it we add it to the (ever growing) heap of house rules - either as a permanent change (excluding when, for old times sake, we go house-rule light, as mentioned above) or an 'every now and then' change - a variant house rule that may or may not be used, based on the campaign.

((( One of the most recent changes we are considering testing in the next quest is changing the saves to ability scores (and splitting a couple of the saves, while adding in sanity as a new save, for a total of 12 ability scores, half of which are actually saves). Some meta-synergy bonuses would apply between some of the ability scores. The main differences with this is that it weakens the increases in ability scores as they are also spread amongst the saves. Also, the saves do not increase with level unless increased in the means ability scores are typically increased - meaning that a poison that is deadly at first level is potentially still deadly at 20th level (a level we rarely reach - more due to boredom at highest levels than anything else, we tend to end around levels 13-15). It sounds interesting, but it will be a few months before we know whether it works well or not. Many things might need to be changed, of course. )))
 

I am done running 3rd edition. I'm not really that interested in playing it, either, except maybe on a social level (to hang out with buddies, etc.). When I run D&D again it will be Classic, 1e (modified) or C&C.
 

Odhanan said:
I'm convinced that something of the Ptolus flavor would be lost in the conversion. Ptolus grew out of Third Edition and vice versa. You can clearly feel the influence of one into the other when you come to know both.

Yes, as Monte has often pointed out, the high-magic assumptions of D&D are taken to a logical conclusion in Ptolus. What I love about Ptolus personally, though, has little to do with rules; I love that this particular logical conclusion is both interesting and full of flavor, and not nearly so generic as D&D core.

For example, Ptolus has: high political intrigue, a strong focus on investigation over combat, a multitude of organizations/factions/royal houses vying for power, Chaositech, Jabel Shammar, the Ghalchutt, zeppelins, firearms, minotaurs rubbing shoulders with townsfolk, litorians, plus a lot more. My point is that there's a lot to love in Ptolus that has little to do with what's suggested by the core rules. I realize that Ptolus was the proving ground for the 3E ruleset, but I also strongly feel this is far from your average D&D fantasy city. Waterdeep, this is not (that is a city I like because it so closely resembles archetypal, generic high fantasy).

Anyway, I agree that it does seem sort of wrong to play Ptolus under any system other than 3.5E. I likely never would, but neither am I ashamed to admit moments of temptation now and then.
 
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I run two D&D 3.5 campaigns, but I have two or three rule lawyers around, which is excellent, because I can delegate most of the rules stuff. Just ask them to look it up and they will while I move on to the next action.

I recently started a Zorcerer of Zo game using Fudge dice for the PDQ system described in the book in order to play something that inherently guides players away from rule books.
 


Philotomy Jurament said:
Regarding Ptolus:

If I ever *do* run 3E, again, it will be Ptolus. I think 3E and Ptolus go together like peas and carrots.
my hat of peas and carrots now know no limits
 

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