Have you decided to change systems?

neuronphaser said:
Any advice on how to break it to them that I need to just get away from 3.5 as a DM? They love my campaigns, they hate my emphasis on story over rules.

Can you just say "I need to get away from 3.5 as a DM" ?

I'm not trying to be a smartass, but what's wrong with being blunt?
 

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Two years ago I'd reached the end of my tether with the current rules set of D&D, and I longed for those days of yore as many others have and continue to do in droves. Determined to return to AD&D 1e -- though with a decent list of adjustments and house rules -- I bumped into C&C. At once I fell in love with the system, though it isn't 100% to my tastes, so I've mixed in a liberal dose of AD&D and the end result is fabulous game that keeps my group of some 14 years excited about playing and coming back for more each week.

--Ghul
 

S'mon said:
How would they react to being told you're converting one or both of your 3.5 games to C&C at an appropriate juncture? That's what I did, combined with moving the timeline forward a couple of years. The PCs effectively got a pretty big power boost since C&C monsters are generally weaker than in 3.5, which the players liked.

I don't think that most of the players would go for it. I am being much more subversive and sneaky. What I am doing is loaning out my C&C players handbook. When they read it, I think that they are going to be hooked. I have already loaned it out to one of the players and judging from the feedback that I have gotten so far, he is liking it as much as I do.
 

diaglo said:
i'm still refereeing OD&D(1974)

Diaglo, I'm certain you've been asked this question a zillion times, but I must know: why?

And please don't give some sort of reflexive reason like, "It's the one true game." or whatever. I am sincerely curious as to why you prefer the very first edition of the game to other versions.
 

neuronphaser said:
This may sound odd (maybe not), but I've tried bringing in house rules to make 3.5 smoother to prep for, but my players HATE them.

They don't want anything to be any simpler or made more generic or etc. etc.

They LOVE micromanagement, and I LOVE concentrating on the story. Any advice on how to break it to them that I need to just get away from 3.5 as a DM? They love my campaigns, they hate my emphasis on story over rules. Bit of a quandry if you ask me...

Easy, are you the only one who really does GM duty? If the answer is yes...

Then you are the one in control - take control!

At an appropriate stopping point in you current campaign - switch systems!

Go true 20 - or better yet WHFRP2nd. Or whatever else is cool to you.

Do a one shot adventure with pre-gens that introduces them to the system. Preferably have an NPC that they will see in the regular campaign after they create their own PC's.

D&D 3.x only guys need to stop being whiny bitches, man up, and try something diferent. They may even like it.

I've tried lots of systems - some I like, lots I didn't. But I tried them first.


.
 

neuronphaser said:
Btw, my group has played many other games in past incarnations. We've hit World of Darkness, Tribe 8, Shadowrun, Star Wars (d6, thank god!), PARANOIA (my favorite to run), Heavy Gear, Jovian Chronicles, GURPS, other editions of D&D, Earthdawn, and many, many more.

But they love 3.5, love it like it's the sweet nectar of the gods.


If the last part of your post that I put in bold is really true...

Ignore everything I wrote in my previous post. Your screwed.

.
 

If you're trying to go rules light but the players aren't going for it, I'd say "Hey, what about a 3-game arc to give it a shot?" Make some pregen characters for them so everyone can hit the ground running, and make a short, punchy story with lots of action. In the second and third sessions I'd recommend setting up at least one elaborate combat encounter (per game) to showing off how much FASTER the game runs than D&D.

Worked for me and mine. =)
 

My current group is mainly D&D 3.5, but we have switched out for other systems for short-campaigns. We've used Mutants & Masterminds 2e (a d20 style system), All Flesh Must Be Eaten (Unisystem), Deadlands (Savage Worlds) and we'll be using a bit of FUDGE next month.

So, to answer your question, we haven't decided to change systems permanently. Also, we keep D&D 3.5 pretty barebones: just the core 3 books and a few feats I pick out from other books. No prestige classes for the most part.
 

ghul said:
Two years ago I'd reached the end of my tether with the current rules set of D&D, and I longed for those days of yore as many others have and continue to do in droves. Determined to return to AD&D 1e -- though with a decent list of adjustments and house rules -- I bumped into C&C. At once I fell in love with the system, though it isn't 100% to my tastes, so I've mixed in a liberal dose of AD&D and the end result is fabulous game that keeps my group of some 14 years excited about playing and coming back for more each week.

--Ghul

Maybe I'll try a different tact with C&C. Maybe I'll utilize the SEIGE engine in my 2nd ed. game.
 


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