Mercurius
Legend
I think I got the idea from an old module of the early 90s, Vecna Lives maybe? In that module, the players played iconic Greyhawk wizards - Mordenkainen, Drawmij, Bigby, etc, and the DM led them to a TPK that set the stage for their "real" characters to save the day in a longer campaign, against Vecna of course.
Now part of the reason this was an OK "Kobayashi Maru" thing to do was that the players' real characters weren't actually killed - it was supposed to be advertised as a fun one-off playing iconic characters, but in fact was the prelude to a more dramatic, larger story. But doing this to the actual characters of the players is another thing. I think I could pull it off with my group, because A) We haven't played in six months or so and B) We were using characters they made with the playtest rules, and we only played a couple times. Meaning, there's little personal attachment to their characters, but if done right it could still be used for the intended purpose: drama and surprise.
So the general idea I have would be to pretend we're going to continue using those characters, but then lead them to facing some Forgotten Ancient Evil Being™ who is returning to the world to kick ass. They all die, but with the experience of facing this Forgotten Ancient Evil Being™ and knowing something monumental is taking place (or perhaps wondering why the DM put the through such a seemingly pointless, but surprising experience). Then I'd fast forward to their new characters, who would eventually encounter various strands of story that could lead to an encounter with the Forgotten Ancient Evil Being.™
Anyone done something like this before? Deliberate TPK to set the stage for something grand and exciting?
Now part of the reason this was an OK "Kobayashi Maru" thing to do was that the players' real characters weren't actually killed - it was supposed to be advertised as a fun one-off playing iconic characters, but in fact was the prelude to a more dramatic, larger story. But doing this to the actual characters of the players is another thing. I think I could pull it off with my group, because A) We haven't played in six months or so and B) We were using characters they made with the playtest rules, and we only played a couple times. Meaning, there's little personal attachment to their characters, but if done right it could still be used for the intended purpose: drama and surprise.
So the general idea I have would be to pretend we're going to continue using those characters, but then lead them to facing some Forgotten Ancient Evil Being™ who is returning to the world to kick ass. They all die, but with the experience of facing this Forgotten Ancient Evil Being™ and knowing something monumental is taking place (or perhaps wondering why the DM put the through such a seemingly pointless, but surprising experience). Then I'd fast forward to their new characters, who would eventually encounter various strands of story that could lead to an encounter with the Forgotten Ancient Evil Being.™
Anyone done something like this before? Deliberate TPK to set the stage for something grand and exciting?