When that character wasn't killing, what was the basis for earning experience points? Thanks!!!
Same as other characters… treasure + party monster kills + besting other challenges + role-playing bonuses. (Except for role-playing, xp was split evenly evenly… regardless of contribution… like in the old days.)
He wasn't a pacifist, but he was hard to motivate into violence. Violence needed to align very carefully to his converted viewpoint and in the interest of the greater good. In some ways, not that different from a common paladin. He probably brandished steel in 60% to 75% of encounters, but the party was often in a tight spot other times as he encouraged both side to put down arms and discuss the matter.