Have you played BRP Call of Cthulhu?

How many times have you played BRP Call of Cthulhu?

  • Only once.

    Votes: 11 4.6%
  • A handful of times.

    Votes: 68 28.3%
  • I've played it extensively.

    Votes: 63 26.3%
  • Never!

    Votes: 61 25.4%
  • I've only played D20 Cthulhu.

    Votes: 18 7.5%
  • I think you spelled "cockatoo" wrong.

    Votes: 19 7.9%

I hate brp.

Why do I hate BRP?

CoC is a game where death is likely and imminent, where you play a normal human being with normal levels of capability, and where you lose your mind through seeing things that man was not meant to be able to imagine.

The reality of the BRP system is this:
1. Your character will usually suck badly at his core competency. In the BRP universe, it's fairly common for a lawyer to not know the law or a doctor to not know basic first aid. Those pesky percentages are the problem. Note however that an awful lot of bad-guy NPC's in pre-written games are crack shots with firearms, or deadly lethal brawlers.

2. Your character will take ages to make, because you have to spend about 300 points on skills.

3. Your character will not be what you wanted, because you have to roll your stats.

In short, BRP manages to combine the worst aspects of the rolling system (you don't get what you want) and the worst aspect of the point allocation system (you spend a long time making the character).

4. Physical stats almost mean nothing. Mental stats rule the game. By a long shot.

5. You will be driven mad by fairly mundane events. Seeing a corpse affects your sanity even if you have a skill of 80% in medicine. Conversely there's a huge chance that a lot of characters will be totally unfazed by manifestations of the supernatural. Strangely enough, the more you know about the supernatural, the more likely seeing it will drive you mad, which really doesn't fit in with lovecraft's stories...

6. Don't take the 'criminal' profession. Simply have another profession and take the skills - that way you don't lose 2 points off your education for nothing...

7. Despite extensive weapon charts, and far too many stats on each weapon, there is basically about 5 weapons worth owning.

8. Knowing martial arts, knowing how to kick, knowing how to punch, knowing how to grapple and knowing how to headbutt are all seperate skills. Knowing how to hit someone with any blunt object under the sun is a single skill.

Oh, and they change the major revision number when there are no rules changes in the system, which is why they're up to 5th edition I believe.

My recommendation would be to use some other system to run CoC. Unknown armies is great for it's sanity system, and it's still percentage based. Godlike is particularly awesome - with deadly combat, a quick character generation system, sanity system and the like, especially since the publishers have released a conversion document (entitled cthululike) which tells you how to handle almost anything.

I probably wouldn't recommend d20 - but it works better than BRP if only for ease of use.
 

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d20

I played CoC BRP once at a con several years ago, unfortunately under a horrible Keeper. I've always enjoyed the horror/spooky genre (which is why I bought Beyon the Supernatural from Paladium back when I played Paladium). I ran a B-movie horror flick style game withn the general Victims kinda feel a few years ago, so when my buddy in my new game group (been together over 1.5 yrs now) showed me the new d20 CoC, I loved it. I'm not familiar with BRP, but I just love the general feel of the CoC game.
 

i played BRP CoC back in high school a few times, but i really did not enjoy it. (it wasn't the GM's fault -- this guy was one of the best GMs i've ever played under.) it's simply that i don't like horror. i don't like reading horror novels, i don't like watching horror movies, and i don't enjoy horror role-playing.

also, i found character creation and the skill system in BRP incredibly cumbersome.

i've never looked at d20 CoC, because i have no interest in the genre.
 

The greatest roleplaying moment of my life was in BRP Call of Cthulhu.

It was In Media Res, from an old copy of Pagan Publishing's "The Unspeakable Oath" magazine (John Tynes, IIRC, authored this masterpiece).

In the space of three intense, incredible hours:

...when stabbed with a prop knife, one player claimed "Honest to God, I thought I was going to die". I will never forget the transfixed look of terror on his face as he was being killed.

...one player, whose character was mute, cried real tears of frustration and fear. (The best part is, I'm now married to her!)

...I got my only round of player applause at the end of the night. This was after three characters were killed and one was simply removed from the game with no explanation.

Do I credit the BRP rule-set for the (unequalled) succcess of that one night of gaming? No, not really---to be honest, we didn't even roll dice after a while.
 

Psion said:
I don't hate it in toto. I don't like the chargen.

Ah, that all makes sense. Thanks for that. I'm not sure it would bother me, but it's a very reasonable criticism.

Of couse, the abilities do matter. Say you used a standard point buy, there's a big difference between putting your 15 and INT and your 8 in DEX, and vice versa... Perhaps a feat system where you can trade skill points for BaB would be an idea?
 


I guess that what you call "BRP" CoC is the first game of Call of Cthulhu by Chaosium?

If so, yes: I played it extensively for two years, and loved it. However, we played it with much ambiance, and when we couldn't afford anymore the place and fashion in which we used to play, the ambiance was gone, and I lost interest in the game.

I mean: One of the player was (in real life) the caretaker of an empty building. So, thanks to her, we played in the big hall of that empty building at night, in complete darkness, only lit by a few candles on the gaming table. The table was at the center of the big empty room, and we didn't see what was in our backs... :heh: Furthermore, we used all sorts of props (plastic guns, old clothes from the thirties, etc.) to help build up the appropriate atmosphere. Then, as we did play, we tried to scare ourselves with the game in addition to what we eventually imagined about what would lurk in the dark hall behind our back. Around 5 hours in the morning, with fatigue and the adventure reaching its climax, we had some really "good" :confused: moments...

I can tell you: this was ever my best Call of Cthulhu - horror rpg sessions. When we couldn't anymore play at night in this building, playing normally on saturday evenings made the game appear dull. So I ceased playing CoC and reverted to D&D.

I have had the d20 CoC rpg since it was published, but had no opportunity to test it. I think I would like its rules better, since that of the original games were really simple / succinct IMO.
 

I've played both versions. I like them both. If I had to choose only one, I'd probably use the BRP version. d20 is a bit more "heroic" and encourages riskier actions (perhaps because it tricks me into thinking I'm playing D&D. BRP preserves the "ordinariness" of Cthulhu characters more.
 

Thanee said:
What the designers of the D20 system would love to see, simply is not. D20 is not generic. It's still like D&D, regardless how far you twist it. It's a heroic game system and a great system as that, but it's completely inappropriate for realistic gaming, which Cthulhu requires.

I really beg to differ.

D20 CoC has its problems, as noted above.

None of those problems is that it is D&D or that it is too cinematic. If you look at the fact, it's even grittier than CoC in some cases.

The only conclusion that I can come to about people who tout this canard is that they came to this decision before they even opened the cover.
 

BRP = Basic Role Playing is the system used in RuneQuest and Call of Cthulhu (the original by Chaosium), as well as Stormbringer and some others.

Bye
Thanee
 

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