Herpes Cineplex
First Post
CoC was the staple of our college gaming experience, and I still think it's one of the best games I've ever played. It has such simple, elegant mechanics that match up so well with the tasks expected of PCs, and good lord, their published adventures are so damn good.
We did pretty much all of the 1990s-era adventures (starting with "At Your Door" and moving through most of the ones in "The Stars Are Right"), and we still tell war stories about that game. Then there was the '20s-era King in Yellow one, which was actually the first CoC game I ever played in and still creepy as all hell. More recently, we had a fantastic time one Saturday playing through the '20s-era raid on Innsmouth.
It's just that the Chaosium supplements are so heavily detailed (ones set in towns often do things like tell you who lives at every address, for example) that they almost qualify as mini-setting books in their own right. It's a rare adventure book that doesn't allow the PCs a huge amount of freedom in how they pursue their ultimate goal; not all of them, sure, but so many more than normal that I'm still shocked by it.
And that's even before you get to third-party books like Delta Green (and DG: Countdown), which are just beautiful gaming supplements all the way around. In fact, whenever I'm looking for government agency information in any game, I tend to reach for Delta Green first.
That said, the d20 version is serviceable enough; it's just one of those cases where the original system is so good and well-suited to the task that d20 doesn't have many areas in which it can really stand alone. Probably if I was going to run a game of CoC, I'd go with the original BRP rules...but I wouldn't turn up my nose at playing in a d20 CoC game. (I also think it's cool that the latest supplements have a very well-indexed set of d20 stats at the back, which makes it very easy to run them using either system.)
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one of our group has 'at the mountains of madness' and is jonesing to run it
ryan
We did pretty much all of the 1990s-era adventures (starting with "At Your Door" and moving through most of the ones in "The Stars Are Right"), and we still tell war stories about that game. Then there was the '20s-era King in Yellow one, which was actually the first CoC game I ever played in and still creepy as all hell. More recently, we had a fantastic time one Saturday playing through the '20s-era raid on Innsmouth.
It's just that the Chaosium supplements are so heavily detailed (ones set in towns often do things like tell you who lives at every address, for example) that they almost qualify as mini-setting books in their own right. It's a rare adventure book that doesn't allow the PCs a huge amount of freedom in how they pursue their ultimate goal; not all of them, sure, but so many more than normal that I'm still shocked by it.
And that's even before you get to third-party books like Delta Green (and DG: Countdown), which are just beautiful gaming supplements all the way around. In fact, whenever I'm looking for government agency information in any game, I tend to reach for Delta Green first.
That said, the d20 version is serviceable enough; it's just one of those cases where the original system is so good and well-suited to the task that d20 doesn't have many areas in which it can really stand alone. Probably if I was going to run a game of CoC, I'd go with the original BRP rules...but I wouldn't turn up my nose at playing in a d20 CoC game. (I also think it's cool that the latest supplements have a very well-indexed set of d20 stats at the back, which makes it very easy to run them using either system.)
--
one of our group has 'at the mountains of madness' and is jonesing to run it

ryan