Venport
First Post
I don't like the current mechanics behind alignment how do you think I could change it?
I want a low level evil charter to be able to fool a low level party or even a mid level one… Spells like detect evil prevent this especially if you have a paladin the party that detects evil at will… I don't know how your player perceive evil but mine kill it no matter what. And honestly it shouldn't work this way… Here is what I want to try and do… Keep all alignments it helps with charter goals.
1
like eberron suggests) gods have better things to do then watch all their clerics and make sure they are being good. (unless they do something on an epic scale)
2: no detect evil spell.. I plan on giving Paladins something else in that place but not sure yet
3: Change paladins Smite ability make it so they can smite anything that has hurt an comrade or themselves (kind of like divine vengeance)
4: Clerics will have detect energy type on their spell list instead of detect evil and detect undead this will tell them if a creature is powered by positive or negative energy
5: no holy and unholy swords… this are just so powerful in most campaigns you will fight CE NE LE and N that 1 out of 4 that will not be affected by these kinds of weapon
This is just as start… any ideas on what else would need to be changed? Is there a better way to approach this change?
I want a low level evil charter to be able to fool a low level party or even a mid level one… Spells like detect evil prevent this especially if you have a paladin the party that detects evil at will… I don't know how your player perceive evil but mine kill it no matter what. And honestly it shouldn't work this way… Here is what I want to try and do… Keep all alignments it helps with charter goals.
1

2: no detect evil spell.. I plan on giving Paladins something else in that place but not sure yet
3: Change paladins Smite ability make it so they can smite anything that has hurt an comrade or themselves (kind of like divine vengeance)
4: Clerics will have detect energy type on their spell list instead of detect evil and detect undead this will tell them if a creature is powered by positive or negative energy
5: no holy and unholy swords… this are just so powerful in most campaigns you will fight CE NE LE and N that 1 out of 4 that will not be affected by these kinds of weapon
This is just as start… any ideas on what else would need to be changed? Is there a better way to approach this change?