That's one interpretation, though I'm not sure where you're getting that from. I was referencing this page:"Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time." I wouldn't say that implies an attitude of apathy or indifference.
I mean, that's one way to do it. A 50% split seems boring when you can have something more dynamic in a game based on dice and numerical statistics.The player is welcome to flip a coin if he or she can't decide what to do.
That's one interpretation, though I'm not sure where you're getting that from. I was referencing this page:
http://easydamus.com/trueneutral.html
I mean, that's one way to do it. A 50% split seems boring when you can have something more dynamic in a game based on dice and numerical statistics.
I see your point, this lies on the side of metagaming and attempting to access behind the screen information.I'd prefer as a player and DM that the player just decide for him or herself what the character does.
I see your point, this lies on the side of metagaming and attempting to access behind the screen information.
It could give the player an avenue to infer NPC statistics. Most likely wouldn't be game-breaking, but it could set a precedent that might be abused.What do you mean?
I see your point, this lies on the side of metagaming and attempting to access behind the screen information.
Thanks for the response
I will make checks for NPCs to see how convincing/honest/scary they are, but that never forces the PCs to believe or act on that information.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.