Today I seem to be possessed by a demon of contrariness, so rather than drink holy water and hope for the best, I'll just go with it. To that end:
Combat Descriptions: How many different ways can you describe whacking someone with a sword? Who cares? I can understand it if something interesting were happening. My advice is to play out combat like a game and get to the interesting parts. Now if something interesting happens during combat (like someone casts a never-before-seen spell), wax eloquent. By why describe the same fireball effect for the 100th time in a row? Telling me that something is exciting doesn't make it so.
NPC Interactions: Most people who do impersonations actually only have a limited range, and if your campaign has more than 5 NPCs how many different Sean Connery voices can you do?
Instead - consider showing the NPCs personality through their actions. *What* it is they say to the PCs, what they seem to be interested in, who they seem to like or dislike in the party. These things can say more about personality as a funny voice.
Combat Descriptions: How many different ways can you describe whacking someone with a sword? Who cares? I can understand it if something interesting were happening. My advice is to play out combat like a game and get to the interesting parts. Now if something interesting happens during combat (like someone casts a never-before-seen spell), wax eloquent. By why describe the same fireball effect for the 100th time in a row? Telling me that something is exciting doesn't make it so.
NPC Interactions: Most people who do impersonations actually only have a limited range, and if your campaign has more than 5 NPCs how many different Sean Connery voices can you do?
Instead - consider showing the NPCs personality through their actions. *What* it is they say to the PCs, what they seem to be interested in, who they seem to like or dislike in the party. These things can say more about personality as a funny voice.


